Beispiel #1
0
		public void Bind(Map m, TileSet ts, TileSetRenderer tsr, Palette p, Palette pp)
		{
			Map = m;
			TileSet = ts;
			TileSetRenderer = tsr;
			Palette = p;
			PlayerPalette = pp;
			playerPalettes = null;
			Chunks.Clear();
			currentTool = null;
		}
Beispiel #2
0
        public Bitmap RenderTemplate(ushort id, Palette p)
        {
            var template = TileSet.Templates[id];
            var templateData = templates[id];

            var bitmap = new Bitmap(TileSize * template.Size.X, TileSize * template.Size.Y,
                PixelFormat.Format8bppIndexed);

            bitmap.Palette = p.AsSystemPalette();

            var data = bitmap.LockBits(bitmap.Bounds(),
                ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

            unsafe
            {
                var q = (byte*)data.Scan0.ToPointer();
                var stride = data.Stride;

                for (var u = 0; u < template.Size.X; u++)
                {
                    for (var v = 0; v < template.Size.Y; v++)
                    {
                        var rawImage = templateData[u + v * template.Size.X];
                        if (rawImage != null && rawImage.Length > 0)
                        {
                            for (var i = 0; i < TileSize; i++)
                                for (var j = 0; j < TileSize; j++)
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = rawImage[i + TileSize * j];
                        }
                        else
                        {
                            for (var i = 0; i < TileSize; i++)
                                for (var j = 0; j < TileSize; j++)
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = 0;
                        }
                    }
                }
            }

            bitmap.UnlockBits(data);
            return bitmap;
        }
Beispiel #3
0
        // this code is insanely stupid, and mostly my fault -- chrisf
        void PrepareMapResources(ModData modData, Map map)
        {
            Program.Rules = map.Rules;

            tileset = Program.Rules.TileSets[map.Tileset];
            tilesetRenderer = new TileSetRenderer(tileset, modData.Manifest.TileSize);
            var shadowIndex = new int[] { 3, 4 };
            var palette = new Palette(GlobalFileSystem.Open(tileset.Palette), shadowIndex);

            // required for desert terrain in RA
            var playerPalette = tileset.PlayerPalette ?? tileset.Palette;
            var shadowedPalette = new Palette(GlobalFileSystem.Open(playerPalette), shadowIndex);

            surface1.Bind(map, tileset, tilesetRenderer, palette, shadowedPalette);

            // construct the palette of tiles
            var palettes = new[] { tilePalette, actorPalette, resourcePalette };
            foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); }

            var templateOrder = tileset.EditorTemplateOrder ?? new string[] { };
            foreach (var tc in tileset.Templates.GroupBy(t => t.Value.Category).OrderBy(t => templateOrder.ToList().IndexOf(t.Key)))
            {
                var category = tc.Key ?? "(Uncategorized)";
                var categoryHeader = new Label
                {
                    BackColor = SystemColors.Highlight,
                    ForeColor = SystemColors.HighlightText,
                    Text = category,
                    AutoSize = false,
                    Height = 24,
                    TextAlign = ContentAlignment.MiddleLeft,
                    Width = tilePalette.ClientSize.Width,
                };

                // hook this manually, anchoring inside FlowLayoutPanel is flaky.
                tilePalette.Resize += (_, e) => categoryHeader.Width = tilePalette.ClientSize.Width;

                if (tilePalette.Controls.Count > 0)
                    tilePalette.SetFlowBreak(
                        tilePalette.Controls[tilePalette.Controls.Count - 1], true);
                tilePalette.Controls.Add(categoryHeader);

                foreach (var t in tc)
                {
                    try
                    {
                        var bitmap = tilesetRenderer.RenderTemplate((ushort)t.Key, palette);
                        var ibox = new PictureBox
                        {
                            Image = bitmap,
                            Width = bitmap.Width / 2,
                            Height = bitmap.Height / 2,
                            SizeMode = PictureBoxSizeMode.StretchImage
                        };

                        var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key };
                        ibox.Click += (_, e) => surface1.SetTool(new BrushTool(brushTemplate));

                        var template = t.Value;
                        tilePalette.Controls.Add(ibox);
                        tt.SetToolTip(ibox, "{1}:{0} ({2}x{3})".F(template.Image, template.Id, template.Size.X, template.Size.Y));
                    }
                    catch { }
                }
            }

            var actorTemplates = new List<ActorTemplate>();

            foreach (var a in Program.Rules.Actors.Keys)
            {
                try
                {
                    var info = Program.Rules.Actors[a];
                    if (!info.Traits.Contains<RenderSimpleInfo>()) continue;

                    var etf = info.Traits.GetOrDefault<EditorTilesetFilterInfo>();
                    if (etf != null && etf.ExcludeTilesets != null
                        && etf.ExcludeTilesets.Contains(tileset.Id)) continue;
                    if (etf != null && etf.RequireTilesets != null
                        && !etf.RequireTilesets.Contains(tileset.Id)) continue;

                    var templatePalette = shadowedPalette;
                    var rsi = info.Traits.GetOrDefault<RenderSimpleInfo>();

                    // exception for desert buildings
                    if (rsi != null && rsi.Palette != null && rsi.Palette.Contains("terrain"))
                        templatePalette = palette;

                    var template = RenderUtils.RenderActor(info, tileset, templatePalette);
                    var ibox = new PictureBox
                    {
                        Image = template.Bitmap,
                        Width = 32,
                        Height = 32,
                        SizeMode = PictureBoxSizeMode.Zoom,
                        BorderStyle = BorderStyle.FixedSingle
                    };

                    ibox.Click += (_, e) => surface1.SetTool(new ActorTool(template));

                    actorPalette.Controls.Add(ibox);

                    tt.SetToolTip(ibox, "{0}".F(info.Name));

                    actorTemplates.Add(template);
                }
                catch { }
            }

            surface1.BindActorTemplates(actorTemplates);

            var resourceTemplates = new List<ResourceTemplate>();

            foreach (var a in Program.Rules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>())
            {
                try
                {
                    var template = RenderUtils.RenderResourceType(a, tileset.Extensions, shadowedPalette);
                    var ibox = new PictureBox
                    {
                        Image = template.Bitmap,
                        Width = 32,
                        Height = 32,
                        SizeMode = PictureBoxSizeMode.Zoom,
                        BorderStyle = BorderStyle.FixedSingle
                    };

                    ibox.Click += (_, e) => surface1.SetTool(new ResourceTool(template));

                    resourcePalette.Controls.Add(ibox);

                    tt.SetToolTip(ibox, "{0}:{1}cr".F(template.Info.Name, template.Info.ValuePerUnit));

                    resourceTemplates.Add(template);
                }
                catch { }
            }

            surface1.BindResourceTemplates(resourceTemplates);

            foreach (var p in palettes)
            {
                p.Visible = true;
                p.ResumeLayout();
            }

            miniMapBox.Image = Minimap.RenderMapPreview(tileset, surface1.Map, true);

            propertiesToolStripMenuItem.Enabled = true;
            toolStripMenuItemProperties.Enabled = true;
            resizeToolStripMenuItem.Enabled = true;
            toolStripMenuItemResize.Enabled = true;
            saveToolStripMenuItem.Enabled = true;
            toolStripMenuItemSave.Enabled = true;
            saveAsToolStripMenuItem.Enabled = true;
            miniMapToPng.Enabled = true;

            PopulateActorOwnerChooser();
        }
Beispiel #4
0
 public Palette(Palette p)
 {
     colors = (uint[])p.colors.Clone();
 }
Beispiel #5
0
 public Palette(Palette p, IPaletteRemap r)
 {
     colors = (uint[])p.colors.Clone();
     ApplyRemap(r);
 }
Beispiel #6
0
 public void AddPalette(string name, Palette pal, bool allowModifiers)
 {
     palette.AddPalette(name, pal, allowModifiers);
 }
Beispiel #7
0
 public PaletteReference(string name, int index, Palette palette)
 {
     Name    = name;
     Index   = index;
     Palette = palette;
 }
Beispiel #8
0
        public void CreateNewTileset()
        {
            this.Show();
            using (var formNew = new FormNew { })
            if (DialogResult.OK == formNew.ShowDialog())
            {
                PaletteFromImage = formNew.PaletteFromImage;
                PaletteFile = formNew.PaletteFile;
                ImageFile = formNew.ImageFile;
                TileSize = formNew.TileSize;

                srcfile = ImageFile;
                this.size = TileSize;
                surface1.TileSize = TileSize;

                Bitmap fbitmap = new Bitmap(ImageFile);
                Bitmap rbitmap = fbitmap.Clone(new Rectangle(0, 0, fbitmap.Width, fbitmap.Height),
                        fbitmap.PixelFormat);

                int[] shadowIndex = { };

                if (!PaletteFromImage)
                {
                    TerrainPalette = Palette.Load(PaletteFile, shadowIndex);
                    rbitmap.Palette = TerrainPalette.AsSystemPalette();
                }

                surface1.Image = (Bitmap)rbitmap;
                surface1.TilesPerRow = surface1.Image.Size.Width / surface1.TileSize;
                surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares.
                surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size];		/* all passable by default */
                surface1.Templates = new List<Template>();
                surface1.Size = surface1.Image.Size;
                surface1.Enabled = true;
                Load();
            }
        }
Beispiel #9
0
 public void AddPalette(string name, Palette pal)
 {
     palette.AddPalette(name, pal);
 }
Beispiel #10
0
 public Palette(Palette p)
 {
     colors = (uint[])p.colors.Clone();
 }
Beispiel #11
0
 public Palette(Palette p, IPaletteRemap r)
 {
     colors = (uint[])p.colors.Clone();
     ApplyRemap(r);
 }