/// <summary>
        /// Set the textures to apply to the faces of an object
        /// </summary>
        /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
        /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
        /// <param name="textures">The texture data to apply</param>
        /// <param name="mediaUrl">A media URL (not used)</param>
        public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures, string mediaUrl)
        {
            ObjectImagePacket image = new ObjectImagePacket();

            image.AgentData.AgentID = Client.Self.AgentID;
            image.AgentData.SessionID = Client.Self.SessionID;
            image.ObjectData = new ObjectImagePacket.ObjectDataBlock[1];
            image.ObjectData[0] = new ObjectImagePacket.ObjectDataBlock();
            image.ObjectData[0].ObjectLocalID = localID;
            image.ObjectData[0].TextureEntry = textures.ToBytes();
            image.ObjectData[0].MediaURL = Utils.StringToBytes(mediaUrl);

            Client.Network.SendPacket(image, simulator);
        }