InventoryObject Class contains details on a primitive or coalesced set of primitives
Inheritance: InventoryItem
Beispiel #1
0
        /// <summary>
        /// Rez an object from inventory
        /// </summary>
        /// <param name="simulator">Simulator to place object in</param>
        /// <param name="rotation">Rotation of the object when rezzed</param>
        /// <param name="position">Vector of where to place object</param>
        /// <param name="item">InventoryObject object containing item details</param>
        /// <param name="groupOwner">Guid of group to own the object</param>        
        /// <param name="queryID">User defined queryID to correlate replies</param>
        /// <param name="requestObjectDetails">if set to true the simulator
        /// will automatically send object detail packet(s) back to the client</param>
        public Guid RequestRezFromInventory(Simulator simulator, Quaternionf rotation, Vector3f position,
            InventoryObject item, Guid groupOwner, Guid queryID, bool requestObjectDetails)
        {
            RezObjectPacket add = new RezObjectPacket();

            add.AgentData.AgentID = _Client.Self.AgentID;
            add.AgentData.SessionID = _Client.Self.SessionID;
            add.AgentData.GroupID = groupOwner;

            add.RezData.FromTaskID = Guid.Empty;
            add.RezData.BypassRaycast = 1;
            add.RezData.RayStart = position;
            add.RezData.RayEnd = position;
            add.RezData.RayTargetID = Guid.Empty;
            add.RezData.RayEndIsIntersection = false;
            add.RezData.RezSelected = requestObjectDetails;
            add.RezData.RemoveItem = false;
            add.RezData.ItemFlags = (uint)item.Flags;
            add.RezData.GroupMask = (uint)item.Permissions.GroupMask;
            add.RezData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
            add.RezData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;

            add.InventoryData.ItemID = item.Guid;
            add.InventoryData.FolderID = item.ParentGuid;
            add.InventoryData.CreatorID = item.CreatorID;
            add.InventoryData.OwnerID = item.OwnerID;
            add.InventoryData.GroupID = item.GroupID;
            add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
            add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
            add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
            add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
            add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
            add.InventoryData.GroupOwned = item.GroupOwned;
            add.InventoryData.TransactionID = queryID;
            add.InventoryData.Type = (sbyte)item.InventoryType;
            add.InventoryData.InvType = (sbyte)item.InventoryType;
            add.InventoryData.Flags = (uint)item.Flags;
            add.InventoryData.SaleType = (byte)item.SaleType;
            add.InventoryData.SalePrice = item.SalePrice;
            add.InventoryData.Name = Utils.StringToBytes(item.Name);
            add.InventoryData.Description = Utils.StringToBytes(item.Description);
            add.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);

            _Client.Network.SendPacket(add, simulator);

            return queryID;
        }
Beispiel #2
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 /// <summary>
 /// Rez an object from inventory
 /// </summary>
 /// <param name="simulator">Simulator to place object in</param>
 /// <param name="rotation">Rotation of the object when rezzed</param>
 /// <param name="position">Vector of where to place object</param>
 /// <param name="item">InventoryObject object containing item details</param>
 /// <param name="groupOwner">Guid of group to own the object</param>
 public Guid RequestRezFromInventory(Simulator simulator, Quaternionf rotation, Vector3f position,
     InventoryObject item, Guid groupOwner)
 {
     return RequestRezFromInventory(simulator, rotation, position, item, groupOwner, Guid.NewGuid(), false);
 }
Beispiel #3
0
 /// <summary>
 /// Rez an object from inventory
 /// </summary>
 /// <param name="simulator">Simulator to place object in</param>
 /// <param name="rotation">Rotation of the object when rezzed</param>
 /// <param name="position">Vector of where to place object</param>
 /// <param name="item">InventoryObject object containing item details</param>
 public Guid RequestRezFromInventory(Simulator simulator, Quaternionf rotation, Vector3f position,
     InventoryObject item)
 {
     return RequestRezFromInventory(simulator, rotation, position, item, _Client.Self.ActiveGroup,
         Guid.NewGuid(), false);
 }
            internal void UnpackTaskObject(ImportSettings arglist, InventoryObject invObject,
                OutputDelegate Failure, bool dotaskobj, out UUID newAssetID)
            {
                var Incremental = Exporting.Incremental;
                var showsMissingOnly = Exporting.showsMissingOnly;

                var itemID = invObject.UUID;
                string exportFile = ExportCommand.dumpDir + OldAssetID + ".object";
                string taskObjFile = ExportCommand.dumpDir + itemID + ".taskobj";
                string repackFile = ExportCommand.dumpDir + itemID + ".repack";

                foreach (string file in new[] {exportFile, taskObjFile, repackFile})
                {
                    if (Incremental || showsMissingOnly)
                    {
                        if (File.Exists(file))
                        {
                            missing = false;
                            string[] conts = File.ReadAllText(taskObjFile).Split(',');
                            newAssetID = UUID.Parse(conts[2]);
                            return;
                        }
                    }
                }

                newAssetID = OldAssetID;

                if (showsMissingOnly || !dotaskobj)
                {
                    Exporting.needFiles++;
                    Failure("NEED TASKOBJ: " + this);
                    missing = true;
                    return;
                }

                UUID newItemID = UUID.Zero;

                if (File.Exists(repackFile))
                {
                    string[] conts = File.ReadAllText(repackFile).Split(',');
                    OldAssetID = newAssetID = UUID.Parse(conts[2]);
                    PostRezzed();
                    return;
                }
                if (TaskRezzedO == null)
                {
                    //UUID objectID = UUID.Zero;
                    if (NoCopyItem)
                    {
                        var exportPrim = HolderPrim.Rezed;
                        PermissionWho pwo = Importing.TheSimAvatar.EffectivePermissionWho(exportPrim);
                        PermissionMask pmo = CogbotHelpers.PermMaskForWho(pwo, exportPrim.Properties.Permissions);
                        bool canModifyObject = Permissions.HasPermissions(pmo, PermissionMask.Modify);
                        if (!canModifyObject && !Exporting.settings.Contains("nctaskobjs"))
                        {
                            missing = true;
                            Failure("Cant modify object to borrow out the nocopy object " + this);
                            return;
                        }
                    }

                    if (CogbotHelpers.IsNullOrZero(OldAssetID))
                    {
                        EnsureAgentItem();
                        if (AgentItem == null)
                        {
                            EnsureAgentItem();
                            if (AgentItem == null)
                            {
                                Failure("Cant get agent Item");
                                return;
                            }
                        }
                        if (!Exporting.settings.Contains("reztaskobjs") /*|| CreatedPrim.OldID.ToString() != "8a11c67d-edd3-d0b9-b4ec-c4e8f13f6875"*/)
                        {
                            RFailure("Use reztaskobjs for " + this);
                            return;
                        }
                        Client.Objects.ObjectProperties += rezedInWorld;
                        Error = "Awaiting Attach";
                        lock (Importing.ExportHolder) Importing.ExportHolder.Add(HolderPrim.OldID);
                        Client.Appearance.Attach(AgentItem, invObject.AttachPoint, true);
                        bool success = rezedEvent.WaitOne(TimeSpan.FromMinutes(1));
                        Client.Objects.ObjectProperties -= rezedInWorld;
                        newAssetID = OldAssetID;
                        if (!success)
                        {
                            missing = true;
                            Failure("CANT ATTACH taskinv object " + this);
                            if (NoCopyItem)
                            {
                                //Move back from Personal Inventory to TaskInv
                                if (AgentItem != null)
                                {
                                    var exportPrim = HolderPrim.Rezed;
                                    Client.Inventory.UpdateTaskInventory(exportPrim.LocalID, AgentItem);
                                    return;
                                }
                                else
                                {
                                    Failure("Couldnt find it " + this);
                                }
                            }
                            return;
                        }
                        else
                        {
                            missing = false;
                        }
                    }
                    newAssetID = OldAssetID;
                    TaskRezzedO = ExportCommand.GetSimObjectFromUUID(OldAssetID);
                }
                if (TaskRezzedO == null)
                {
                    missing = true;
                    Failure("Cant FIND taskinv object " + this);
                    return;
                }
                PostRezzed();
            }
 /// <summary>
 /// Rez an object from inventory
 /// </summary>
 /// <param name="simulator">Simulator to place object in</param>
 /// <param name="rotation">Rotation of the object when rezzed</param>
 /// <param name="position">Vector of where to place object</param>
 /// <param name="item">InventoryObject object containing item details</param>
 /// <param name="groupOwner">UUID of group to own the object</param>
 public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
     InventoryObject item, UUID groupOwner)
 {
     return RequestRezFromInventory(simulator, rotation, position, item, groupOwner, UUID.Random(), false);
 }
 /// <summary>
 /// Rez an object from inventory
 /// </summary>
 /// <param name="simulator">Simulator to place object in</param>
 /// <param name="rotation">Rotation of the object when rezzed</param>
 /// <param name="position">Vector of where to place object</param>
 /// <param name="item">InventoryObject object containing item details</param>
 public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
     InventoryObject item)
 {
     return RequestRezFromInventory(simulator, rotation, position, item, _Client.Self.ActiveGroup,
         UUID.Random(), false);
 }