Beispiel #1
0
 public static Texture2D LoadTexture2D(Device device, string fileName, Texture2DLoadOptions options)
 {
     using (var bitmapSource = WicHelper.LoadBitmapSourceFromFile(fileName)) {
         return(CreateTexture2DFromBitmapSource(device, bitmapSource, options));
     }
 }
Beispiel #2
0
        private static Texture2D CreateTexture2DFromBitmapSource(Device device, BitmapSource bitmapSource, Texture2DLoadOptions options)
        {
            var stride = bitmapSource.Size.Width * 4;

            // Allocate DataStream to receive the WIC image pixels
            using (var buffer = new DataStream(bitmapSource.Size.Height * stride, true, true)) {
                // Copy the content of the WIC to the buffer
                bitmapSource.CopyPixels(stride, buffer);
                var texture2DDescription = new Texture2DDescription {
                    Width             = bitmapSource.Size.Width,
                    Height            = bitmapSource.Size.Height,
                    ArraySize         = 1,
                    BindFlags         = options.BindFlags,
                    Usage             = options.ResourceUsage,
                    CpuAccessFlags    = options.CpuAccessFlags,
                    Format            = options.Format,
                    MipLevels         = options.MipLevels,
                    OptionFlags       = ResourceOptionFlags.None,
                    SampleDescription = new SampleDescription(1, 0)
                };
                bitmapSource.Dispose();
                var dataRectangle = new DataRectangle(buffer.DataPointer, stride);
                return(new Texture2D(device, texture2DDescription, dataRectangle));
            }
        }
Beispiel #3
0
 public static Texture2D LoadTexture2D(RenderContext context, string fileName, Texture2DLoadOptions options)
 {
     return(LoadTexture2D(context.Direct3DDevice, fileName, options));
 }