Beispiel #1
0
        public ModManifest(string path)
        {
            InstalledPath = path;
            path          = path + "/module.xml";
            ModXmlLoader loader = new ModXmlLoader(path);
            ModXML       xmldata;

            if (loader.Load <XML.ModXML>(out xmldata))
            {
                MetaData = new ModBaseInfo(InstalledPath,
                                           xmldata.ModInfo.Name,
                                           xmldata.ModInfo.Description,
                                           xmldata.ModInfo.Version,
                                           xmldata.ModInfo.Thumb,
                                           xmldata.ModInfo.Movie);
                AssemblyName = xmldata.Assembly;
                Data         = new ModDataInfo(xmldata.Data.characterXML,
                                               xmldata.Data.soundXML,
                                               xmldata.Data.musicXML,
                                               xmldata.Data.itemXML,
                                               xmldata.Data.sideXML,
                                               xmldata.Data.skinXML,
                                               xmldata.Data.mapsXml,
                                               xmldata.Data.worldMapsXML,
                                               xmldata.Data.locationsXML,
                                               xmldata.Data.skeletonsXML,
                                               xmldata.Data.DataDir.MapDir,
                                               xmldata.Data.DataDir.MusicDir,
                                               xmldata.Data.DataDir.ScriptDir);

                Media = xmldata.Media;
            }
        }
Beispiel #2
0
        public ModManifest(string path)
        {
            InstalledPath = path;
            path          = path + "/module.xml";
            XmlObjectLoader loader = new XmlObjectLoader(path);
            ModXML          xmldata;

            if (loader.Load <XML.ModXML>(out xmldata))
            {
                MetaData = new ModBaseInfo(InstalledPath,
                                           xmldata.ModInfo.Name,
                                           xmldata.ModInfo.Description,
                                           xmldata.ModInfo.Version,
                                           xmldata.ModInfo.Icon,
                                           xmldata.ModInfo.Thumb,
                                           xmldata.ModInfo.StartupBackground,
                                           xmldata.ModInfo.Assemblies,
                                           xmldata.ModInfo.DisplayInChooser);
                Data = new ModDataInfo(xmldata.Data.animationXml,
                                       xmldata.Data.characterXML,
                                       xmldata.Data.soundXML,
                                       xmldata.Data.musicXML,
                                       xmldata.Data.itemXML,
                                       xmldata.Data.itemTypeXML,
                                       xmldata.Data.sideXML,
                                       xmldata.Data.skinXML,
                                       xmldata.Data.mapsXml,
                                       xmldata.Data.worldMapsXML,
                                       xmldata.Data.locationsXML,
                                       xmldata.Data.skeletonsXML,
                                       xmldata.Data.modelsXml,
                                       xmldata.Data.scenePropsXML,
                                       xmldata.Data.menusXml,
                                       xmldata.Data.stringsXml,
                                       xmldata.Data.uiLayoutsXml,
                                       xmldata.Data.cursorsXml,
                                       xmldata.Data.mapTemplatesXml,
                                       xmldata.Data.vehicleXml,
                                       xmldata.Data.DataDir.MapDir,
                                       xmldata.Data.DataDir.MusicDir,
                                       xmldata.Data.DataDir.ScriptDir);
                Media = xmldata.Media;

                Settings = xmldata.Settings.Settings;

                ID = (new DirectoryInfo(path)).Name;
            }
        }
Beispiel #3
0
        public ModManifest(string path)
        {
            InstalledPath = path;
            path          = path + "/module.xml";
            ModXmlLoader loader = new ModXmlLoader(path);
            ModXML       xmldata;

            if (loader.Load <XML.ModXML>(out xmldata))
            {
                MetaData = new ModBaseInfo(InstalledPath,
                                           xmldata.ModInfo.Name,
                                           xmldata.ModInfo.Description,
                                           xmldata.ModInfo.Version,
                                           xmldata.ModInfo.Thumb,
                                           xmldata.ModInfo.Movie,
                                           xmldata.ModInfo.Assemblies,
                                           xmldata.ModInfo.DisplayInChooser);
                Data = new ModDataInfo(xmldata.Data.characterXML,
                                       xmldata.Data.soundXML,
                                       xmldata.Data.musicXML,
                                       xmldata.Data.itemXML,
                                       xmldata.Data.itemTypeXML,
                                       xmldata.Data.sideXML,
                                       xmldata.Data.skinXML,
                                       xmldata.Data.mapsXml,
                                       xmldata.Data.worldMapsXML,
                                       xmldata.Data.locationsXML,
                                       xmldata.Data.skeletonsXML,
                                       xmldata.Data.modelsXml,
                                       xmldata.Data.scenePropsXML,
                                       xmldata.Data.menusXml,
                                       xmldata.Data.DataDir.MapDir,
                                       xmldata.Data.DataDir.MusicDir,
                                       xmldata.Data.DataDir.ScriptDir);
                Media = xmldata.Media;

                Settings = xmldata.Settings.Settings;
            }
        }