public static void GetLeaderboards(String leaderboardListTag, Action <List <OKLeaderboard>, OKException> requestHandler)
        {
            Dictionary <string, object> requestParams = new Dictionary <string, object>();

            requestParams.Add("tag", leaderboardListTag);

            OKCloudAsyncRequest.Get("/leaderboards", requestParams, (JSONObject responseObj, OKCloudException e) => {
                if (e != null)
                {
                    OKLog.Error("Getting leaderboards failed with error: " + e);
                    requestHandler(null, e);
                }
                else
                {
                    Debug.Log("Got leaderboards");
                    if (responseObj.type == JSONObject.Type.ARRAY)
                    {
                        List <OKLeaderboard> leaderboardList = new List <OKLeaderboard>(responseObj.list.Count);

                        for (int x = 0; x < responseObj.list.Count; x++)
                        {
                            OKLeaderboard leaderboard = new OKLeaderboard(responseObj[x]);
                            leaderboardList.Add(leaderboard);
                        }

                        requestHandler(leaderboardList, null);
                    }
                    else
                    {
                        OKLog.Error("Expected an array of leaderboards but did not get back an Array JSON");
                        requestHandler(null, new OKException("Expected an array of leaderboards but did not get back an Array JSON"));
                    }
                }
            });
        }
 void GetMyBestScore()
 {
     OKLeaderboard leaderboard = new OKLeaderboard();
     leaderboard.LeaderboardID = SampleLeaderboardID;
     leaderboard.GetUsersTopScore((score, err) => {
         if (err == null) {
             if (score == null) {
                 UnityEngine.Debug.Log("User does not have a score for this leaderboard.");
             } else {
                 UnityEngine.Debug.Log("Got user's best score: " + score);
             }
         } else {
             UnityEngine.Debug.Log("Error getting best score: " + err.Message);
         }
     });
 }
 public GhostScoresRequest(OKLeaderboard leaderboard)
 {
     Leaderboard = leaderboard;
     _pendingBufferLoad = new List<OKScore>();
     _response = new OKGhostScoresResponse();
 }
        // TODO: This should return a reference to an obj that can cancel all requests.
        public void ExecuteAsync(GhostScoresDidLoadHandler handler)
        {
            _handler = handler;
            OKLeaderboard leaderboard = new OKLeaderboard();
            leaderboard.LeaderboardID = this.LeaderboardID;

            // Kick off the chain...
            leaderboard.GetFacebookFriendsScores(FacebookFriendsScoresDidLoad);
        }
Beispiel #5
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        public static void GetLeaderboards(String leaderboardListTag, Action<List<OKLeaderboard>, OKException> requestHandler)
        {
            Dictionary<string, object> requestParams = new Dictionary<string, object>();
            requestParams.Add("tag", leaderboardListTag);

            OKCloudAsyncRequest.Get("/leaderboards", requestParams, (JSONObject responseObj, OKCloudException e) => {
                if(e != null) {
                    OKLog.Error("Getting leaderboards failed with error: " + e);
                    requestHandler(null, e);

                } else {
                    Debug.Log("Got leaderboards");
                    if (responseObj.type == JSONObject.Type.ARRAY) {
                        List<OKLeaderboard> leaderboardList = new List<OKLeaderboard>(responseObj.list.Count);

                        for(int x = 0; x < responseObj.list.Count; x++)
                        {
                            OKLeaderboard leaderboard = new OKLeaderboard(responseObj[x]);
                            leaderboardList.Add(leaderboard);
                        }

                        requestHandler(leaderboardList, null);
                    } else {
                        OKLog.Error("Expected an array of leaderboards but did not get back an Array JSON");
                        requestHandler(null, new OKException("Expected an array of leaderboards but did not get back an Array JSON"));
                    }
                }
            });
        }
Beispiel #6
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 public GhostScoresRequest(OKLeaderboard leaderboard)
 {
     Leaderboard        = leaderboard;
     _pendingBufferLoad = new List <OKScore>();
     _response          = new OKGhostScoresResponse();
 }
Beispiel #7
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    void GetSocialScores()
    {
        OKLeaderboard leaderboard = new OKLeaderboard(SampleLeaderboardID);

            OKLog.Info("Getting scores for leaderboard ID: " + leaderboard.LeaderboardID + " named: " + leaderboard.Name);
            leaderboard.GetFacebookFriendsScores((List<OKScore> scores, OKException exception2) => {
                if(exception2 == null) {
                    OKLog.Info("Got facebook friends scores scores in the callback");
                } else {
                    OKLog.Info("Error getting facebook friends scores: " + exception2);
                }
            });
    }
Beispiel #8
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    void GetScoresWithMetadata()
    {
        var leaderboard = new OKLeaderboard(SampleLeaderboardID);
        var request = new GhostScoresRequest(leaderboard);

        request.Get(response => {
            switch (response.Status) {
                case OKIOStatus.Cancelled:
                    OKLog.Info("Cancelled the ghost scores request.");
                    break;
                case OKIOStatus.FailedWithError:
                    OKLog.Info("Ghost scores request failed with error: " + response.Err.Message);
                    break;
                case OKIOStatus.Succeeded:
                    OKLog.Info("Ghost ghost scores!");
                    WriteMetadata(response.scores);
                    break;
            }
        });

        // Cancel the request anytime with:
        // request.Cancel();

        // new System.Threading.Timer(CancelGhostRequest, request, 150, -1);
    }