private void ApplyStateCore(GraphicsContext ctx, ShaderProgram program, PixelAlignmentState currentState)
 {
     if (currentState.PackAlignment != PackAlignment)
     {
         Gl.PixelStore(PixelStoreParameter.PackAlignment, PackAlignment);
     }
     if (currentState.UnpackAlignment != UnpackAlignment)
     {
         Gl.PixelStore(PixelStoreParameter.UnpackAlignment, UnpackAlignment);
     }
 }
        /// <summary>
        /// Merge this state with another one.
        /// </summary>
        /// <param name="state">
        /// A <see cref="IGraphicsState"/> having the same <see cref="StateIdentifier"/> of this state.
        /// </param>
        public override void Merge(IGraphicsState state)
        {
            if (state == null)
            {
                throw new ArgumentNullException("state");
            }

            PixelAlignmentState otherState = state as PixelAlignmentState;

            if (otherState == null)
            {
                throw new ArgumentException("not a PixelAlignmentState", "state");
            }

            PackAlignment   = otherState.PackAlignment;
            UnpackAlignment = otherState.UnpackAlignment;
        }
        /// <summary>
        /// Apply this depth test render state.
        /// </summary>
        /// <param name="ctx">
        /// A <see cref="GraphicsContext"/> which has defined the shader program <paramref name="program"/>.
        /// </param>
        /// <param name="program">
        /// The <see cref="ShaderProgram"/> which has the state set.
        /// </param>
        public override void Apply(GraphicsContext ctx, ShaderProgram program)
        {
            if (ctx == null)
            {
                throw new ArgumentNullException("ctx");
            }

            PixelAlignmentState currentState = (PixelAlignmentState)ctx.GetCurrentState(StateIndex);

            if (currentState != null)
            {
                ApplyStateCore(ctx, program, currentState);
            }
            else
            {
                ApplyStateCore(ctx, program);
            }

            ctx.SetCurrentState(this);
        }
        /// <summary>
        /// Indicates whether the current object is equal to another object of the same type.
        /// </summary>
        /// <param name="other">
        /// A <see cref="GraphicsState"/> to compare to this GraphicsState.
        /// </param>
        /// <returns>
        /// It returns true if the current object is equal to <paramref name="other"/>.
        /// </returns>
        /// <remarks>
        /// <para>
        /// This method test only whether <paramref name="other"/> type equals to this type.
        /// </para>
        /// </remarks>
        /// <exception cref="ArgumentNullException">
        /// This exception is thrown if the parameter <paramref name="other"/> is null.
        /// </exception>
        public override bool Equals(IGraphicsState other)
        {
            if (base.Equals(other) == false)
            {
                return(false);
            }
            Debug.Assert(other is PixelAlignmentState);

            PixelAlignmentState otherState = (PixelAlignmentState)other;

            if (otherState.PackAlignment != PackAlignment)
            {
                return(false);
            }
            if (otherState.UnpackAlignment != UnpackAlignment)
            {
                return(false);
            }

            return(true);
        }