Beispiel #1
0
        public override int GetMarshalledSize()
        {
            int marshalSize = 0;

            marshalSize  = base.GetMarshalledSize();
            marshalSize += this._minefieldID.GetMarshalledSize();          // this._minefieldID
            marshalSize += 2;                                              // this._minefieldSequence
            marshalSize += 1;                                              // this._forceID
            marshalSize += 1;                                              // this._numberOfPerimeterPoints
            marshalSize += this._minefieldType.GetMarshalledSize();        // this._minefieldType
            marshalSize += 2;                                              // this._numberOfMineTypes
            marshalSize += this._minefieldLocation.GetMarshalledSize();    // this._minefieldLocation
            marshalSize += this._minefieldOrientation.GetMarshalledSize(); // this._minefieldOrientation
            marshalSize += 2;                                              // this._appearance
            marshalSize += 2;                                              // this._protocolMode
            for (int idx = 0; idx < this._perimeterPoints.Count; idx++)
            {
                Point listElement = (Point)this._perimeterPoints[idx];
                marshalSize += listElement.GetMarshalledSize();
            }

            for (int idx = 0; idx < this._mineType.Count; idx++)
            {
                EntityType listElement = (EntityType)this._mineType[idx];
                marshalSize += listElement.GetMarshalledSize();
            }

            return(marshalSize);
        }
        public override int GetMarshalledSize()
        {
            int marshalSize = 0;

            marshalSize  = base.GetMarshalledSize();
            marshalSize += this._aggregateID.GetMarshalledSize();      // this._aggregateID
            marshalSize += 1;                                          // this._forceID
            marshalSize += 1;                                          // this._aggregateState
            marshalSize += this._aggregateType.GetMarshalledSize();    // this._aggregateType
            marshalSize += 4;                                          // this._formation
            marshalSize += this._aggregateMarking.GetMarshalledSize(); // this._aggregateMarking
            marshalSize += this._dimensions.GetMarshalledSize();       // this._dimensions
            marshalSize += this._orientation.GetMarshalledSize();      // this._orientation
            marshalSize += this._centerOfMass.GetMarshalledSize();     // this._centerOfMass
            marshalSize += this._velocity.GetMarshalledSize();         // this._velocity
            marshalSize += 2;                                          // this._numberOfDisAggregates
            marshalSize += 2;                                          // this._numberOfDisEntities
            marshalSize += 2;                                          // this._numberOfSilentAggregateTypes
            marshalSize += 2;                                          // this._numberOfSilentEntityTypes
            for (int idx = 0; idx < this._aggregateIDList.Count; idx++)
            {
                AggregateID listElement = (AggregateID)this._aggregateIDList[idx];
                marshalSize += listElement.GetMarshalledSize();
            }

            for (int idx = 0; idx < this._entityIDList.Count; idx++)
            {
                EntityID listElement = (EntityID)this._entityIDList[idx];
                marshalSize += listElement.GetMarshalledSize();
            }

            marshalSize += 1;  // this._pad2
            for (int idx = 0; idx < this._silentAggregateSystemList.Count; idx++)
            {
                EntityType listElement = (EntityType)this._silentAggregateSystemList[idx];
                marshalSize += listElement.GetMarshalledSize();
            }

            for (int idx = 0; idx < this._silentEntitySystemList.Count; idx++)
            {
                EntityType listElement = (EntityType)this._silentEntitySystemList[idx];
                marshalSize += listElement.GetMarshalledSize();
            }

            marshalSize += 4;  // this._numberOfVariableDatumRecords
            for (int idx = 0; idx < this._variableDatumList.Count; idx++)
            {
                VariableDatum listElement = (VariableDatum)this._variableDatumList[idx];
                marshalSize += listElement.GetMarshalledSize();
            }

            return(marshalSize);
        }