/// <summary> /// /// </summary> /// <param name="y"></param> /// <returns></returns> public unsafe byte *Ptr(int y = 0) { if (disposed) { throw new ObjectDisposedException("GpuMat"); } return(GpuInvoke.GpuMat_ptr(ptr, y)); }
/// <summary> /// /// </summary> /// <param name="y"></param> /// <returns></returns> public unsafe byte *Ptr(int y = 0) { if (disposed) { throw new ObjectDisposedException("GpuMat"); } return(GpuInvoke.GpuMat_ptr(ptr, y)); }