void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Subdiv2D))
            {
                LogError("owner is not initialized. Add Action \"newSubdiv2D\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.Subdiv2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Subdiv2D, OpenCVForUnity.ImgprocModule.Subdiv2D>(owner);

            if (!(pt.Value is OpenCVForUnityPlayMakerActions.Point))
            {
                LogError("pt is not initialized. Add Action \"newPoint\".");
                return;
            }
            OpenCVForUnity.CoreModule.Point wrapped_pt = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Point, OpenCVForUnity.CoreModule.Point>(pt);

            if (!(nearestPt.Value is OpenCVForUnityPlayMakerActions.Point))
            {
                LogError("nearestPt is not initialized. Add Action \"newPoint\".");
                return;
            }
            OpenCVForUnity.CoreModule.Point wrapped_nearestPt = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Point, OpenCVForUnity.CoreModule.Point>(nearestPt);

            storeResult.Value = wrapped_owner.findNearest(wrapped_pt, wrapped_nearestPt);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Subdiv2D))
            {
                LogError("owner is not initialized. Add Action \"newSubdiv2D\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.Subdiv2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Subdiv2D, OpenCVForUnity.ImgprocModule.Subdiv2D>(owner);

            storeResult.Value = wrapped_owner.findNearest(new OpenCVForUnity.CoreModule.Point((double)pt_x.Value, (double)pt_y.Value), new OpenCVForUnity.CoreModule.Point((double)nearestPt_x.Value, (double)nearestPt_y.Value));
        }