Beispiel #1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BasicFaceRecognizer))
            {
                LogError("owner is not initialized. Add Action \"newBasicFaceRecognizer\".");
                return;
            }
            OpenCVForUnity.FaceModule.BasicFaceRecognizer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BasicFaceRecognizer, OpenCVForUnity.FaceModule.BasicFaceRecognizer>(owner);

            storeResult.Value = (float)wrapped_owner.getThreshold();
        }
Beispiel #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BasicFaceRecognizer))
            {
                LogError("owner is not initialized. Add Action \"newBasicFaceRecognizer\".");
                return;
            }
            OpenCVForUnity.FaceModule.BasicFaceRecognizer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BasicFaceRecognizer, OpenCVForUnity.FaceModule.BasicFaceRecognizer>(owner);

            wrapped_owner.setNumComponents(val.Value);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BasicFaceRecognizer))
            {
                LogError("owner is not initialized. Add Action \"newBasicFaceRecognizer\".");
                return;
            }
            OpenCVForUnity.FaceModule.BasicFaceRecognizer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BasicFaceRecognizer, OpenCVForUnity.FaceModule.BasicFaceRecognizer>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Mat();
            }
            ((OpenCVForUnityPlayMakerActions.Mat)storeResult.Value).wrappedObject = wrapped_owner.getEigenVectors();
        }
Beispiel #4
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BasicFaceRecognizer))
            {
                LogError("owner is not initialized. Add Action \"newBasicFaceRecognizer\".");
                return;
            }
            OpenCVForUnity.FaceModule.BasicFaceRecognizer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BasicFaceRecognizer, OpenCVForUnity.FaceModule.BasicFaceRecognizer>(owner);

            List <OpenCVForUnity.CoreModule.Mat> wrapped_storeResult = wrapped_owner.getProjections();

            if (!storeResult.IsNone)
            {
                OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_storeResult, storeResult);
            }
        }
Beispiel #5
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BasicFaceRecognizer))
            {
                LogError("owner is not initialized. Add Action \"newBasicFaceRecognizer\".");
                return;
            }
            OpenCVForUnity.FaceModule.BasicFaceRecognizer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BasicFaceRecognizer, OpenCVForUnity.FaceModule.BasicFaceRecognizer>(owner);

            if (!(val.Value is OpenCVForUnityPlayMakerActions.Double))
            {
                LogError("val is not initialized. Add Action \"newDouble\".");
                return;
            }
            System.Double wrapped_val = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(val);

            wrapped_owner.setThreshold(wrapped_val);
        }
Beispiel #6
0
 public BasicFaceRecognizer(OpenCVForUnity.FaceModule.BasicFaceRecognizer nativeObj) : base(nativeObj)
 {
 }