Beispiel #1
0
        void DoProcess()
        {
            if (!(img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(img);

            if (!(box.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("box is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_box = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(box);

            if (!(color.Value is OpenCVForUnityPlayMakerActions.Scalar))
            {
                LogError("color is not initialized. Add Action \"newScalar\".");
                return;
            }
            OpenCVForUnity.CoreModule.Scalar wrapped_color = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Scalar, OpenCVForUnity.CoreModule.Scalar>(color);

            OpenCVForUnity.ImgprocModule.Imgproc.ellipse(wrapped_img, wrapped_box, wrapped_color, thickness.Value, lineType.Value);
        }
Beispiel #2
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        void DoProcess()
        {
            if (!(rect1.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("rect1 is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_rect1 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(rect1);

            if (!(rect2.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("rect2 is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_rect2 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(rect2);

            if (!(intersectingRegion.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("intersectingRegion is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_intersectingRegion = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(intersectingRegion);

            storeResult.Value = OpenCVForUnity.ImgprocModule.Imgproc.rotatedRectangleIntersection(wrapped_rect1, wrapped_rect2, wrapped_intersectingRegion);
        }
Beispiel #3
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        void DoProcess()
        {
            OpenCVForUnity.CoreModule.RotatedRect[] wrapped_a = new OpenCVForUnity.CoreModule.RotatedRect[a.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(a, wrapped_a);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.MatOfRotatedRect();
            }
            ((OpenCVForUnityPlayMakerActions.MatOfRotatedRect)storeResult.Value).wrappedObject = new OpenCVForUnity.CoreModule.MatOfRotatedRect(wrapped_a);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.RotatedRect, OpenCVForUnityPlayMakerActions.RotatedRect>(wrapped_a, a);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("owner is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Rect))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Rect();
            }
            ((OpenCVForUnityPlayMakerActions.Rect)storeResult.Value).wrappedObject = wrapped_owner.boundingRect();
        }
Beispiel #5
0
        //@Override
        public override bool Equals(Object obj)
        {
            if (!(obj is RotatedRect))
            {
                return(false);
            }
            if ((RotatedRect)obj == this)
            {
                return(true);
            }

            RotatedRect it = (RotatedRect)obj;

            return(center.Equals(it.center) && size.Equals(it.size) && angle == it.angle);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect))
            {
                LogError("owner is not initialized. Add Action \"newMatOfRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfRotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRotatedRect, OpenCVForUnity.CoreModule.MatOfRotatedRect>(owner);

            OpenCVForUnity.CoreModule.RotatedRect[] wrapped_a = new OpenCVForUnity.CoreModule.RotatedRect[a.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(a, wrapped_a);

            wrapped_owner.fromArray(wrapped_a);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.RotatedRect, OpenCVForUnityPlayMakerActions.RotatedRect>(wrapped_a, a);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("owner is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(owner);

            OpenCVForUnity.CoreModule.Point[] wrapped_pt = new OpenCVForUnity.CoreModule.Point[pt.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.Point, OpenCVForUnity.CoreModule.Point>(pt, wrapped_pt);

            wrapped_owner.points(wrapped_pt);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.Point, OpenCVForUnityPlayMakerActions.Point>(wrapped_pt, pt);
        }
        public RotatedRect[] toArray()
        {
            int num = (int)total();

            RotatedRect[] a = new RotatedRect[num];
            if (num == 0)
            {
                return(a);
            }
            float[] buff = new float[_channels];
            for (int i = 0; i < num; i++)
            {
                get(i, 0, buff);  //TODO: check ret val!
                a[i] = new RotatedRect(new Point(buff[0], buff[1]), new Size(buff[2], buff[3]), buff[4]);
            }
            return(a);
        }
Beispiel #9
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        void DoProcess()
        {
            if (!(box.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("box is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_box = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(box);

            if (!(points.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("points is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_points = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(points);

            OpenCVForUnity.ImgprocModule.Imgproc.boxPoints(wrapped_box, wrapped_points);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("owner is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(owner);

            if (!(vals.Value is OpenCVForUnityPlayMakerActions.DoubleArray))
            {
                LogError("vals is not initialized. Add Action \"newDoubleArray\".");
                return;
            }
            System.Double[] wrapped_vals = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.DoubleArray, System.Double[]>(vals);

            wrapped_owner.set(wrapped_vals);
        }
Beispiel #11
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("owner is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(owner);

            float[]  float_vals  = vals.floatValues;
            double[] casted_vals = new double[float_vals.Length];
            float_vals.CopyTo(casted_vals, 0);

            wrapped_owner.set(casted_vals);

            for (int i = 0; i < casted_vals.Length; i++)
            {
                vals.Set(i, (float)casted_vals[i]);
            }
            vals.SaveChanges();
        }
        public void fromArray(params RotatedRect[] a)
        {
            if (a == null || a.Length == 0)
            {
                return;
            }
            int num = a.Length;

            alloc(num);
            float[] buff = new float[num * _channels];
            for (int i = 0; i < num; i++)
            {
                RotatedRect r = a[i];
                buff[_channels * i + 0] = (float)r.center.x;
                buff[_channels * i + 1] = (float)r.center.y;
                buff[_channels * i + 2] = (float)r.size.width;
                buff[_channels * i + 3] = (float)r.size.height;
                buff[_channels * i + 4] = (float)r.angle;
            }
            put(0, 0, buff);  //TODO: check ret val!
        }
Beispiel #13
0
 public RotatedRect(OpenCVForUnity.CoreModule.RotatedRect nativeObj) : base(nativeObj)
 {
 }