Beispiel #1
0
        private void CacheEffectParams(GraphicsDevice device)
        {
            ShaderProfile maxPixelShaderProfile = device.GraphicsDeviceCapabilities.MaxPixelShaderProfile;

            this.hasPS20 = (((maxPixelShaderProfile == ShaderProfile.PS_2_0) || (maxPixelShaderProfile == ShaderProfile.PS_2_A)) || ((maxPixelShaderProfile == ShaderProfile.PS_2_B) || (maxPixelShaderProfile == ShaderProfile.PS_3_0))) || (maxPixelShaderProfile == ShaderProfile.XPS_3_0);
            this.basicShaderTechnique   = _effect.Techniques["BasicEffect"];
            this.basicTextureParam      = _effect.Parameters["BasicTexture"];
            this.fogEnabledParam        = _effect.Parameters["FogEnabled"];
            this.fogStartParam          = _effect.Parameters["FogStart"];
            this.fogEndParam            = _effect.Parameters["FogEnd"];
            this.fogColorParam          = _effect.Parameters["FogColor"];
            this.worldParam             = _effect.Parameters["World"];
            this.viewParam              = _effect.Parameters["View"];
            this.projectionParam        = _effect.Parameters["Projection"];
            this.diffuseColorParam      = _effect.Parameters["DiffuseColor"];
            this.specularColorParam     = _effect.Parameters["SpecularColor"];
            this.emissiveColorParam     = _effect.Parameters["EmissiveColor"];
            this.specularPowerParam     = _effect.Parameters["SpecularPower"];
            this.alphaParam             = _effect.Parameters["Alpha"];
            this.ambientLightColorParam = _effect.Parameters["AmbientLightColor"];
            this.eyePositionParam       = _effect.Parameters["EyePosition"];
            this.shaderIndexParam       = _effect.Parameters["ShaderIndex"];
            texCoordsOffsetParam        = _effect.Parameters["TexCoordsOffset"];
            texCoordsMultiplierParam    = _effect.Parameters["TexCoordsMultiplier"];
            this.light0 = new BasicDirectionalLight2(_effect.Parameters["DirLight0Direction"], _effect.Parameters["DirLight0DiffuseColor"], _effect.Parameters["DirLight0SpecularColor"]);
            this.light1 = new BasicDirectionalLight2(_effect.Parameters["DirLight1Direction"], _effect.Parameters["DirLight1DiffuseColor"], _effect.Parameters["DirLight1SpecularColor"]);
            this.light2 = new BasicDirectionalLight2(_effect.Parameters["DirLight2Direction"], _effect.Parameters["DirLight2DiffuseColor"], _effect.Parameters["DirLight2SpecularColor"]);
        }
Beispiel #2
0
 internal void Copy(BasicDirectionalLight2 from)
 {
     this.enabled             = from.enabled;
     this.cachedDiffuseColor  = from.cachedDiffuseColor;
     this.cachedSpecularColor = from.cachedSpecularColor;
     this.diffuseColorParam.SetValue(this.cachedDiffuseColor);
     this.specularColorParam.SetValue(this.cachedSpecularColor);
 }
Beispiel #3
0
 private void CacheEffectParams(GraphicsDevice device)
 {
     ShaderProfile maxPixelShaderProfile = device.GraphicsDeviceCapabilities.MaxPixelShaderProfile;
     this.hasPS20 = (((maxPixelShaderProfile == ShaderProfile.PS_2_0) || (maxPixelShaderProfile == ShaderProfile.PS_2_A)) || ((maxPixelShaderProfile == ShaderProfile.PS_2_B) || (maxPixelShaderProfile == ShaderProfile.PS_3_0))) || (maxPixelShaderProfile == ShaderProfile.XPS_3_0);
     this.basicShaderTechnique = _effect.Techniques["BasicEffect"];
     this.basicTextureParam = _effect.Parameters["BasicTexture"];
     this.fogEnabledParam = _effect.Parameters["FogEnabled"];
     this.fogStartParam = _effect.Parameters["FogStart"];
     this.fogEndParam = _effect.Parameters["FogEnd"];
     this.fogColorParam = _effect.Parameters["FogColor"];
     this.worldParam = _effect.Parameters["World"];
     this.viewParam = _effect.Parameters["View"];
     this.projectionParam = _effect.Parameters["Projection"];
     this.diffuseColorParam = _effect.Parameters["DiffuseColor"];
     this.specularColorParam = _effect.Parameters["SpecularColor"];
     this.emissiveColorParam = _effect.Parameters["EmissiveColor"];
     this.specularPowerParam = _effect.Parameters["SpecularPower"];
     this.alphaParam = _effect.Parameters["Alpha"];
     this.ambientLightColorParam = _effect.Parameters["AmbientLightColor"];
     this.eyePositionParam = _effect.Parameters["EyePosition"];
     this.shaderIndexParam = _effect.Parameters["ShaderIndex"];
     texCoordsOffsetParam = _effect.Parameters["TexCoordsOffset"];
     texCoordsMultiplierParam = _effect.Parameters["TexCoordsMultiplier"];
     this.light0 = new BasicDirectionalLight2(_effect.Parameters["DirLight0Direction"], _effect.Parameters["DirLight0DiffuseColor"], _effect.Parameters["DirLight0SpecularColor"]);
     this.light1 = new BasicDirectionalLight2(_effect.Parameters["DirLight1Direction"], _effect.Parameters["DirLight1DiffuseColor"], _effect.Parameters["DirLight1SpecularColor"]);
     this.light2 = new BasicDirectionalLight2(_effect.Parameters["DirLight2Direction"], _effect.Parameters["DirLight2DiffuseColor"], _effect.Parameters["DirLight2SpecularColor"]);
 }
 internal void Copy(BasicDirectionalLight2 from)
 {
     this.enabled = from.enabled;
     this.cachedDiffuseColor = from.cachedDiffuseColor;
     this.cachedSpecularColor = from.cachedSpecularColor;
     this.diffuseColorParam.SetValue(this.cachedDiffuseColor);
     this.specularColorParam.SetValue(this.cachedSpecularColor);
 }