private QuestManager() { this.help = Helpfunctions.Instance; }
private Handmanager() { this.help = Helpfunctions.Instance; }
public void Print(bool tobuffer = false) { Helpfunctions help = Helpfunctions.Instance; string discover = ""; if (this.tracking >= 1) { discover = " discover " + tracking; } if (tobuffer) { if (this.actionType == ActionType.PLAY_CARD) { string playaction = "play "; playaction += "id " + this.card.entity; if (this.target != null) { playaction += " target " + this.target.entityID; } if (this.place >= 0) { playaction += " pos " + this.place; } if (this.druidchoice >= 1) { playaction += " choice " + this.druidchoice; } help.writeToBuffer(playaction + discover); } if (this.actionType == ActionType.ATTACK_WITH_MINION && this.target != null) { help.writeToBuffer("attack " + this.own.entityID + " enemy " + this.target.entityID + discover); } if (this.actionType == ActionType.ATTACK_WITH_HERO && this.target != null) { help.writeToBuffer("heroattack " + this.target.entityID + discover); } if (this.actionType == ActionType.USE_HERO_POWER) { if (this.target != null) { help.writeToBuffer("useability on target " + this.target.entityID + discover); } else { help.writeToBuffer("useability" + discover); } } return; } //todo sepefeets - consider adding names into actions from the start instead of mapping them here string cardname = ""; string targetname = ""; Playfield tmpPf = new Playfield(); if (this.target != null) { foreach (Minion m in tmpPf.enemyMinions) { if (m.entityID == this.target.entityID) { targetname = "" + m.name; } } if (tmpPf.enemyHero.entityID == this.target.entityID) { targetname = "" + tmpPf.enemyHeroName; } } foreach (Minion m in tmpPf.ownMinions) { if (this.target != null && m.entityID == this.target.entityID) { targetname = "" + m.name; } if (this.card != null && m.entityID == this.card.entity) { cardname = "" + m.name; } if (this.own != null && m.entityID == this.own.entityID) { cardname = "" + m.name; } } if (this.target != null && tmpPf.ownHero.entityID == this.target.entityID) { targetname = "" + tmpPf.ownHeroName; } foreach (Handmanager.Handcard h in tmpPf.owncards) { if (this.card != null && h.entity == this.card.entity) { cardname = "" + h.card.name; } } if (this.actionType == ActionType.PLAY_CARD && this.card != null) { string playaction = "play "; playaction += cardname; playaction += " id " + this.card.entity; if (this.target != null) { playaction += ", target " + targetname + " id " + this.target.entityID; } if (this.place >= 0) { playaction += ", pos " + this.place; } if (this.druidchoice >= 1) { playaction += ", choice " + this.druidchoice; } help.logg(playaction + discover); } if (this.actionType == ActionType.ATTACK_WITH_MINION && this.target != null && this.own != null) { help.logg("attacker: " + cardname + " id " + this.own.entityID + ", enemy: " + targetname + " id " + this.target.entityID + discover); } if (this.actionType == ActionType.ATTACK_WITH_HERO && this.target != null) { help.logg("attack with hero, enemy: " + targetname + " id " + this.target.entityID + discover); } if (this.actionType == ActionType.USE_HERO_POWER) { help.logg("useability " + discover); if (this.target != null) { help.logg("on " + (target.own ? "own " : "enemy ") + targetname + " id " + this.target.entityID + discover); } } }