// --------------------------------------------------------------------

        #region UI callbacks

        private void buttonImport_Click(object sender, System.EventArgs e)
        {
        
            if (mCurrentModel == null)
                return;

            if (mCurrentModel.HasMeshes)
                ImportMeshes();

            if (!SupportFileFound)
            {
                OnyxProjectAsset asset = ProjectManager.Instance.Content.AddModel(mSupportFile.FilePath, true, mSupportFile);
                mSupportFile.Guid = asset.Guid;
            }

            AssetStreamLoader<ModelSupportData>.Save(mSupportFile, mSupportFile.FilePath);

            if (MessageBox.Show("Do you want to create an entity from the imported mesh?", "Create Entity", MessageBoxButtons.YesNo) == DialogResult.Yes)
            {
                CreateEntity();
            }

            ProjectLoader.Save();

            //LoadModel(mCurrentPath);
        }
Beispiel #2
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 private void toolStripButtonSaveProject_Click(object sender, EventArgs e)
 {
     EditorSceneUtils.Save();
     ProjectLoader.Save();
     Logger.Instance.Clear();
     Logger.Instance.Append("Saved " + DateTime.Now.ToString());
     UpdateFormTitle();
 }
Beispiel #3
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 private void toolStripButtonImportModel_Click(object sender, EventArgs e)
 {
     if (ProjectManager.Instance.CurrentProjectPath.Length == 0)
     {
         ProjectLoader.Save();
     }
     else
     {
         new ModelImporterWindow().Show();
     }
 }
Beispiel #4
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        private void toolStripButtonNewProject_Click(object sender, EventArgs e)
        {
            var confirmResult = MessageBox.Show("Are you sure to start a new project?", "New Project", MessageBoxButtons.YesNo);

            if (confirmResult == DialogResult.Yes)
            {
                ProjectManager.Instance.New();
                SceneManagement.New();
                ProjectLoader.Save();
            }
        }
Beispiel #5
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        private void MainWindow_FormClosed(object sender, FormClosedEventArgs e)
        {
            if (SceneManagement.ActiveScene.UnsavedChanges)
            {
                DialogResult result = MessageBox.Show("There are unsaved changes in the scene, do you want to save before closing?", "Unsaved Scene Changes", MessageBoxButtons.YesNo);
                if (result == DialogResult.Yes)
                {
                    EditorSceneUtils.Save();
                }
            }

            if (ProjectManager.Instance.IsDirty)
            {
                DialogResult result = MessageBox.Show("There are unsaved changes in the project, do you want to save before closing?", "Unsaved Project Changes", MessageBoxButtons.YesNo);
                if (result == DialogResult.Yes)
                {
                    ProjectLoader.Save();
                }
            }
        }
Beispiel #6
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 private void toolStripButtonSaveProject_Click(object sender, EventArgs e)
 {
     EditorSceneUtils.Save();
     ProjectLoader.Save();
 }