Beispiel #1
0
        // --------------------------------------------------------------------

        public override void Init(Onyx3DInstance onyx3d)
        {
            base.Init(onyx3d);

            GL.Enable(EnableCap.CullFace);
            GL.Enable(EnableCap.DepthTest);

            GL.Enable(EnableCap.Multisample);

            GL.Enable(EnableCap.LineSmooth);
            GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest);

            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);

            GL.Enable(EnableCap.TextureCubeMapSeamless);

            GL.ClearColor(Color.SlateGray);

            Gizmos = new GizmosManager();
            Gizmos.Init(onyx3d);

            mRenderFrame = new FrameBuffer((int)MainResolution.X, (int)MainResolution.Y);

            mScreenCamera = new OrthoCamera("Cam", 1, 1, 0, 1000);
            mScreenQuad   = new ScreenQuadRenderer();
            mScreenQuad.GenerateQuad(1, 1);
            mScreenQuad.Material = onyx3d.Resources.GetMaterial(BuiltInMaterial.Screen);
        }
Beispiel #2
0
        public override void OnDrawGizmos(GizmosManager gizmos)
        {
            gizmos.DrawWireSphere(Transform.Position, 0.1f, Color.Xyz, 20);

            if (Type == LightType.Directional)
            {
                gizmos.DrawCircle(Transform.Position, 0.1f, Color.Xyz, Transform.Forward);
                gizmos.DrawLine(Transform.Position + Transform.Right * 0.1f, Transform.Position + Transform.Right * 0.1f + Transform.Forward, Color.Xyz);
                gizmos.DrawLine(Transform.Position - Transform.Right * 0.1f, Transform.Position - Transform.Right * 0.1f + Transform.Forward, Color.Xyz);
                gizmos.DrawLine(Transform.Position + Transform.Up * 0.1f, Transform.Position + Transform.Up * 0.1f + Transform.Forward, Color.Xyz);
                gizmos.DrawLine(Transform.Position - Transform.Up * 0.1f, Transform.Position - Transform.Up * 0.1f + Transform.Forward, Color.Xyz);
            }


            if (Type == LightType.Spot)
            {
                float endRadius = 0.5f;

                gizmos.DrawCircle(Transform.Position + Transform.Forward, endRadius, Color.Xyz, Transform.Forward);

                gizmos.DrawLine(Transform.Position, Transform.Position + Transform.Right * endRadius + Transform.Forward, Color.Xyz);
                gizmos.DrawLine(Transform.Position, Transform.Position - Transform.Right * endRadius + Transform.Forward, Color.Xyz);
                gizmos.DrawLine(Transform.Position, Transform.Position + Transform.Up * endRadius + Transform.Forward, Color.Xyz);
                gizmos.DrawLine(Transform.Position, Transform.Position - Transform.Up * endRadius + Transform.Forward, Color.Xyz);
            }
        }
Beispiel #3
0
        // --------------------------------------------------------------------

        public override void OnDrawGizmos(GizmosManager gizmos)
        {
            base.OnDrawGizmos(gizmos);

            gizmos.DrawMesh(Transform.ModelMatrix,
                            Onyx3DEngine.Instance.Resources.GetMesh(BuiltInMesh.GizmoCamera),
                            Onyx3DEngine.Instance.Resources.GetMaterial(BuiltInMaterial.Default));
        }
        // --------------------------------------------------------------------

        public override void OnDrawGizmos(GizmosManager gizmos)
        {
            Matrix4 rts = Transform.ModelMatrix;

            rts[0, 0] = 0.25f;
            rts[1, 1] = 0.25f;
            rts[2, 2] = 0.25f;

            Material mat = Onyx3DEngine.Instance.Resources.GetMaterial(BuiltInMaterial.ReflectionProbe);
            CubemapMaterialProperty cubemapProp = mat.GetProperty <CubemapMaterialProperty>("cubemap");

            cubemapProp.Data = mCubemap.Id;


            gizmos.DrawMesh(rts, Onyx3DEngine.Instance.Resources.GetMesh(BuiltInMesh.Sphere), mat);
        }
Beispiel #5
0
        public override void Init(Onyx3DInstance onyx3d)
        {
            base.Init(onyx3d);

            GL.Enable(EnableCap.CullFace);
            GL.Enable(EnableCap.DepthTest);

            GL.Enable(EnableCap.Multisample);
            GL.Hint(HintTarget.MultisampleFilterHintNv, HintMode.Nicest);

            GL.Enable(EnableCap.LineSmooth);
            GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest);

            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);

            GL.ClearColor(Color.SlateGray);

            Gizmos = new GizmosManager();
            Gizmos.Init(onyx3d);
        }
Beispiel #6
0
        // --------------------------------------------------------------------

        public virtual void OnDrawGizmos(GizmosManager gizmos)
        {
        }