Beispiel #1
0
        /*
         * Updates the GUI game board too reflect
         * what is stored in ChessModel
         */
        private void UpdateBoard()
        {
            List <ChessPiece> board = game.GetBoard();

            for (int i = 0; i < 64; i++)
            {
                ChessPiece piece = board.ElementAt(i);

                if (piece.GetColor() == "Black")
                {
                    if (piece.GetName() == "Bishop")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.bb;
                    }
                    else if (piece.GetName() == "King")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.bk;
                    }
                    else if (piece.GetName() == "Knight")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.bn;
                    }
                    else if (piece.GetName() == "Pawn")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.bp;
                    }
                    else if (piece.GetName() == "Queen")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.bq;
                    }
                    else if (piece.GetName() == "Rook")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.br;
                    }
                }
                else if (piece.GetColor() == "White")
                {
                    if (piece.GetName() == "Bishop")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.wb;
                    }
                    else if (piece.GetName() == "King")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.wk;
                    }
                    else if (piece.GetName() == "Knight")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.wn;
                    }
                    else if (piece.GetName() == "Pawn")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.wp;
                    }
                    else if (piece.GetName() == "Queen")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.wq;
                    }
                    else if (piece.GetName() == "Rook")
                    {
                        buttons[i].Image = global::OnlineChess.Properties.Resources.wr;
                    }
                }
                else
                {
                    buttons[i].Image = null;
                }
            }
        }
Beispiel #2
0
        /*
         * Turns the game board into a string of symbols
         */
        public String BoardToString()
        {
            String boardString = "";

            for (int i = 0; i < this.board.Count; i++)
            {
                ChessPiece piece = this.board.ElementAt(i);
                if (piece.GetName() == "Bishop")
                {
                    if (piece.GetColor() == "Black")
                    {
                        boardString += "B";
                    }
                    else
                    {
                        boardString += "b";
                    }
                }
                else if (piece.GetName() == "King")
                {
                    if (piece.GetColor() == "Black")
                    {
                        boardString += "K";
                    }
                    else
                    {
                        boardString += "k";
                    }
                }
                else if (piece.GetName() == "Knight")
                {
                    if (piece.GetColor() == "Black")
                    {
                        boardString += "N";
                    }
                    else
                    {
                        boardString += "n";
                    }
                }
                else if (piece.GetName() == "Pawn")
                {
                    if (piece.GetColor() == "Black")
                    {
                        boardString += "P";
                    }
                    else
                    {
                        boardString += "p";
                    }
                }
                else if (piece.GetName() == "Queen")
                {
                    if (piece.GetColor() == "Black")
                    {
                        boardString += "Q";
                    }
                    else
                    {
                        boardString += "q";
                    }
                }
                else if (piece.GetName() == "Rook")
                {
                    if (piece.GetColor() == "Black")
                    {
                        boardString += "R";
                    }
                    else
                    {
                        boardString += "r";
                    }
                }
                else
                {
                    boardString += "-";
                }
            }
            return(boardString);
        }
Beispiel #3
0
 /*
  * Updates the game based off data sent to the player
  * through the network stream. Updates the game if a move
  * was made or ends the game if the other player disconnected
  * or a cheat was detected.
  */
 public void UpdateGame(String data)
 {
     String[] dataStrings = data.Split(',');
     if (dataStrings[0] == "Moved")
     {
         String     opponentColor;
         int        boardSize = game.GetBoard().Count() - 1;
         ChessPiece p1        = game.GetBoard().ElementAt(boardSize - Convert.ToInt32(dataStrings[1]));
         ChessPiece p2        = game.GetBoard().ElementAt(boardSize - Convert.ToInt32(dataStrings[2]));
         if (game.GetColor() == "Black")
         {
             opponentColor = "White";
         }
         else
         {
             opponentColor = "Black";
         }
         game.MovePieces(p1, p2, opponentColor);
         UpdateBoard();
         if (game.GetGameInfo().Contains("You can't select an empty space!"))
         {
             listBox1.Items.Add("You can't select an empty space!");
         }
         else if (game.GetGameInfo().Contains("Choose where to move your piece"))
         {
             listBox1.Items.Add("Choose where to move your piece!");
         }
         else if (game.GetGameInfo().Contains("Invalid move!"))
         {
             listBox1.Items.Add("Invalid move!");
         }
         else
         {
             listBox1.Items.Add(opponentColor + " moved " + game.GetGameInfo());
         }
         if (game.GetRecentMove() == "Invalid move!")
         {
             listBox1.Items.Add("Opponent cheated. You won!");
             WriteMessage("!", "Cheated");
             game.EndGame();
             stream.Close();
         }
         else
         {
             game.ChangeTurn();
             UpdateBoard();
             if (game.IsGameOver() == true)
             {
                 stream.Close();
             }
         }
     }
     else if (dataStrings[0] == "Disconnected")
     {
         listBox1.Items.Add("Opponent disconnected. You won!");
         game.EndGame();
         stream.Close();
     }
     else if (dataStrings[0] == "Cheated")
     {
         listBox1.Items.Add("You cheated. You lost the game!");
         game.EndGame();
         stream.Close();
     }
 }