private static void processBasketNode(CBasket bk)
        {
            int cnt = bk.GetBasketItemCount();

            bk.ClearItem();
            for (int i = 0; i < cnt; i++)
            {
                CBasketItem bi = bk.GetBasketItem(i);
                if (bi.Quantity > 0)
                {
                    bk.AddItem(bi);
                }
            }
        }