void DeleteAll() { IEnumerable <string> keys = FilterPlayerPrefByRegexs().Select(pref => pref.Key); if (EditorUtility.DisplayDialog("Delet All", $"Do you want to delete {keys.Count()} prefs?", "Delete", "Cancel")) { foreach (var key in keys) { PlayerPrefs.DeleteKey(key); } OnionDataEditorWindow.RebuildNode(); OnionDataEditorWindow.ShowNotification(new GUIContent($"There are {keys.Count()} prefs been deleted."), 1F); } }
void Save() { string assetPath = AssetDatabase.GetAssetPath(textAsset).Substring("Asset/".Length); string projectPath = Application.dataPath; string path = $"{projectPath}{assetPath}"; try { File.WriteAllText(path, editingContent, Encoding.UTF8); EditorUtility.SetDirty(textAsset); AssetDatabase.Refresh(); OnionDataEditorWindow.ShowNotification(new GUIContent("Saved Success!"), 0.5F); } catch (System.Exception e) { Debug.LogError(e.Message); } }