Beispiel #1
0
        private void LoadMenuOKTW()
        {
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange2", "E push position", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("autoQ", "Auto Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("Qstack", "Q at X stack", true).SetValue(new Slider(2, 2, 1)));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("QE", "try Q + E ", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("Qonly", "Q only after AA", true).SetValue(false));
            Dash = new Core.OKTWdash(Q);

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").SubMenu("GapCloser").AddItem(new MenuItem("gapE", "Enable", true).SetValue(true));
            foreach (var enemy in HeroManager.Enemies)
            {
                Config.SubMenu(Player.ChampionName).SubMenu("E Config").SubMenu("GapCloser").AddItem(new MenuItem("gap" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            }
            foreach (var enemy in HeroManager.Enemies)
            {
                Config.SubMenu(Player.ChampionName).SubMenu("E Config").SubMenu("Use E ").AddItem(new MenuItem("stun" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            }

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("useE", "OneKeyToCast E closest person", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("Eks", "E KS", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("visibleR", "Unvisable block AA ", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoQR", "Auto Q when R active ", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQ", "Q farm helper", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQjungle", "Q jungle", true).SetValue(true));
        }
Beispiel #2
0
        private void LoadMenuOKTW()
        {
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange2", "E push position", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("autoQ", "Auto Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("farmQ", "Q farm helper", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("QE", "try Q + E ", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("Qonly", "Q only after AA", true).SetValue(false));
            Dash = new Core.OKTWdash(Q);

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").SubMenu("GapCloser").AddItem(new MenuItem("gapE", "Enable", true).SetValue(true));
            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.Team != Player.Team))
                Config.SubMenu(Player.ChampionName).SubMenu("E Config").SubMenu("GapCloser").AddItem(new MenuItem("gap" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.Team != Player.Team))
                Config.SubMenu(Player.ChampionName).SubMenu("E Config").SubMenu("Use E ").AddItem(new MenuItem("stun" + enemy.ChampionName, enemy.ChampionName).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("useE", "OneKeyToCast E closest person", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("Eks", "E KS", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("visibleR", "Unvisable block AA ", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoQR", "Auto Q when R active ", true).SetValue(true));
        }
Beispiel #3
0
        private void LoadMenuOKTW()
        {
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("wRange", "W range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange", "E range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("rRange", "R range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));

            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.Team != Player.Team))
                Config.SubMenu(Player.ChampionName).SubMenu("Haras").AddItem(new MenuItem("haras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("autoQ", "Auto Q", true).SetValue(true));
            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.Team != Player.Team))
                Config.SubMenu(Player.ChampionName).SubMenu("Q Config").SubMenu("Harras").AddItem(new MenuItem("haras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("autoW", "Auto W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("AGCW", "AntiGapcloser W", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("autoE", "Auto E", true).SetValue(true));
            Dash = new Core.OKTWdash(E);

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("fastR", "Fast R ks Combo", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("overkillR", "Overkill protection", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("useR", "Semi-manual cast R key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQ", "Lane clear Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("Mana", "LaneClear Mana", true).SetValue(new Slider(80, 100, 0)));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("jungleQ", "Jungle clear Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("jungleW", "Jungle clear W", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("QWlogic", "Use Q and W only if don't have ammo", true).SetValue(false));
        }
Beispiel #4
0
        public static void LoadOKTW()
        {
            Q  = new Spell(SpellSlot.Q, 675f);
            Q1 = new Spell(SpellSlot.Q, 900f);
            W  = new Spell(SpellSlot.W, 1100);
            E  = new Spell(SpellSlot.E, 475f);
            R  = new Spell(SpellSlot.R, 1200f);
            R1 = new Spell(SpellSlot.R, 1200f);

            Q1.SetSkillshot(0.40f, 10f, float.MaxValue, true, SkillshotType.SkillshotLine);
            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.30f, 80f, 1600f, true, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.1f, 110, 2800, true, SkillshotType.SkillshotLine);
            R1.SetSkillshot(0.1f, 110, 2800, false, SkillshotType.SkillshotLine);

            drawMenu = Config.AddSubMenu("Drawings");
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells", true));
            drawMenu.Add("qRange", new CheckBox("Q range", false));
            drawMenu.Add("wRange", new CheckBox("W range", false));
            drawMenu.Add("eRange", new CheckBox("E range", false));
            drawMenu.Add("rRange", new CheckBox("R range", false));

            qMenu = Config.AddSubMenu("Q Config");
            qMenu.Add("autoQ", new CheckBox("Auto Q", true));
            qMenu.Add("harasQ", new CheckBox("Use Q on minion", true));

            wMenu = Config.AddSubMenu("W Config");
            wMenu.Add("autoW", new CheckBox("Auto W", true));
            wMenu.Add("ignoreCol", new CheckBox("Ignore collision", true));
            wMenu.Add("wInAaRange", new CheckBox("Cast only in AA range", true));

            eMenu = Config.AddSubMenu("E Config");
            eMenu.Add("autoE", new CheckBox("Auto E", true));
            eMenu.Add("slowE", new CheckBox("Auto SlowBuff E", true));
            Dash = new Core.OKTWdash(E);

            rMenu = Config.AddSubMenu("R Config");
            rMenu.Add("autoR", new CheckBox("Auto R", true));
            rMenu.Add("useR", new KeyBind("Semi-manual cast R key", false, KeyBind.BindTypes.HoldActive, 'T'));

            harassMenu = Config.AddSubMenu("Harass");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                harassMenu.Add("harras" + enemy.ChampionName, new CheckBox(enemy.ChampionName));
            }

            farmMenu = Config.AddSubMenu("Farm");
            farmMenu.Add("farmQ", new CheckBox("LaneClear Q", true));
            farmMenu.Add("farmW", new CheckBox("LaneClear W", true));
            farmMenu.Add("Mana", new Slider("LaneClear Mana", 80, 100, 30));

            Game.OnUpdate                  += Game_OnGameUpdate;
            Drawing.OnDraw                 += Drawing_OnDraw;
            Orbwalker.OnPostAttack         += afterAttack;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Spellbook.OnCastSpell          += Spellbook_OnCastSpell;
        }
Beispiel #5
0
        public void LoadOKTW()
        {
            Q  = new Spell(SpellSlot.Q, 675f);
            Q1 = new Spell(SpellSlot.Q, 900f);
            W  = new Spell(SpellSlot.W, 1100);
            E  = new Spell(SpellSlot.E, 475f);
            R  = new Spell(SpellSlot.R, 1200f);
            R1 = new Spell(SpellSlot.R, 1200f);

            Q1.SetSkillshot(0.40f, 10f, float.MaxValue, true, SkillshotType.SkillshotLine);
            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.30f, 80f, 1600f, true, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.1f, 110, 2800, true, SkillshotType.SkillshotLine);
            R1.SetSkillshot(0.1f, 110, 2800, false, SkillshotType.SkillshotLine);

            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("wRange", "W range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange", "E range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("rRange", "R range", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("autoQ", "Auto Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("harasQ", "Use Q on minion", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("autoW", "Auto W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("ignoreCol", "Ignore collision", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("wInAaRange", "Cast only in AA range", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("autoE", "Auto E", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("slowE", "Auto SlowBuff E", true).SetValue(true));
            Dash = new Core.OKTWdash(E);

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("useR", "Semi-manual cast R key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQ", "LaneClear Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmW", "LaneClear W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("Mana", "LaneClear Mana", true).SetValue(new Slider(80, 100, 30)));
            foreach (var enemy in HeroManager.Enemies)
            {
                Config.SubMenu(Player.ChampionName).SubMenu("Harras").AddItem(new MenuItem("harras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            }

            Game.OnTick             += new GameTick(Game_OnGameUpdate);
            Drawing.OnDraw          += new DrawingDraw(Drawing_OnDraw);
            Orbwalking.AfterAttack  += new Orbwalking.AfterAttackEvenH(afterAttack);
            Obj_AI_Base.OnSpellCast += new Obj_AI_BaseDoCastSpell(Obj_AI_Base_OnProcessSpellCast);
            Spellbook.OnCastSpell   += new SpellbookCastSpell(Spellbook_OnCastSpell);
        }
Beispiel #6
0
        public void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q, 675f);
            Q1 = new Spell(SpellSlot.Q, 1100f);
            W = new Spell(SpellSlot.W, 1200);
            E = new Spell(SpellSlot.E, 475f);
            R = new Spell(SpellSlot.R, 1200f);
            R1 = new Spell(SpellSlot.R, 1200f);

            Q1.SetSkillshot(0.40f, 10f, float.MaxValue, true, SkillshotType.SkillshotLine);
            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.30f, 80f, 1600f, true, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.1f, 110, 2800, true, SkillshotType.SkillshotLine);
            R1.SetSkillshot(0.1f, 110, 2800, false, SkillshotType.SkillshotLine);

            

            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("wRange", "W range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange", "E range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("rRange", "R range", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("autoQ", "Auto Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("harasQ", "Use Q on minion", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("autoW", "Auto W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("ignoreCol", "Ignore collision", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("autoE", "Auto E", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("slowE", "Auto SlowBuff E", true).SetValue(true));
            Dash = new Core.OKTWdash(E);

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("useR", "Semi-manual cast R key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQ", "LaneClear + jungle Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmW", "LaneClear + jungle  W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("Mana", "LaneClear + jungle  Mana", true).SetValue(new Slider(80, 100, 30)));
            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.IsEnemy))
                Config.SubMenu(Player.ChampionName).SubMenu("Harras").AddItem(new MenuItem("harras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            
            Game.OnUpdate += Game_OnGameUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            Orbwalking.AfterAttack += afterAttack;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Spellbook.OnCastSpell +=Spellbook_OnCastSpell;
        }
Beispiel #7
0
        private void LoadMenuOKTW()
        {
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("wRange", "W range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange", "E range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("rRange", "R range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));

            foreach (var enemy in HeroManager.Enemies)
            {
                Config.SubMenu(Player.ChampionName).SubMenu("Haras").AddItem(new MenuItem("haras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            }

            Config.SubMenu(Player.ChampionName).SubMenu("Q Config").AddItem(new MenuItem("autoQ", "Auto Q", true).SetValue(true));
            foreach (var enemy in HeroManager.Enemies)
            {
                Config.SubMenu(Player.ChampionName).SubMenu("Q Config").SubMenu("Harras").AddItem(new MenuItem("haras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            }

            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("autoW", "Auto W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("AGCW", "AntiGapcloser W", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("autoE", "Auto E", true).SetValue(true));
            Dash = new Core.OKTWdash(E);

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("fastR", "Fast R ks Combo", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("overkillR", "Overkill protection", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("useR", "Semi-manual cast R key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQ", "Lane clear Q", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("Mana", "LaneClear Mana", true).SetValue(new Slider(80, 100, 0)));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("jungleQ", "Jungle clear Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("jungleW", "Jungle clear W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("jungleE", "Jungle clear E", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("QWlogic", "Use Q and W only if don't have ammo", true).SetValue(false));
        }
Beispiel #8
0
        private static void LoadMenuOKTW()
        {
            drawMenu = Config.AddSubMenu("Draw", "Draw");
            drawMenu.Add("qRange", new CheckBox("Q range", false));
            drawMenu.Add("wRange", new CheckBox("W range", false));
            drawMenu.Add("eRange", new CheckBox("E range", false));
            drawMenu.Add("rRange", new CheckBox("R range", false));
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells"));

            qMenu = Config.AddSubMenu("Q Config", "Q Config");
            qMenu.Add("autoQ", new CheckBox("Auto Q"));
            foreach (var enemy in ObjectManager.Get<AIHeroClient>().Where(enemy => enemy.Team != Player.Team))
                qMenu.Add("haras" + enemy.NetworkId, new CheckBox(enemy.ChampionName));

            wMenu = Config.AddSubMenu("W Config", "W Config");
            wMenu.Add("autoW", new CheckBox("Auto W"));
            wMenu.Add("AGCW", new CheckBox("AntiGapcloser W"));

            eMenu = Config.AddSubMenu("E Settings", "E Settings");
            eMenu.Add("autoE", new CheckBox("Auto E"));

            Dash = new OKTWdash(E);

            rMenu = Config.AddSubMenu("R Config", "R Config");
            rMenu.Add("autoR", new CheckBox("Auto R"));
            rMenu.Add("fastR", new CheckBox("Fast R ks Combo"));
            rMenu.Add("overkillR", new CheckBox("Overkill protection", false));
            rMenu.Add("useR", new KeyBind("Semi-manual cast R key", false, KeyBind.BindTypes.HoldActive, 'T'));
                //32 == space

            farmMenu = Config.AddSubMenu("Farm", "farm");
            farmMenu.Add("farmQ", new CheckBox("Lane clear Q"));
            farmMenu.Add("Mana", new Slider("LaneClear Mana", 80));
            farmMenu.Add("jungleQ", new CheckBox("Jungle clear Q"));
            farmMenu.Add("jungleW", new CheckBox("Jungle clear W"));

            miscMenu = Config.AddSubMenu("Misc", "Misc");
            miscMenu.Add("QWlogic", new CheckBox("Use Q and W only if don't have ammo"));
        }
Beispiel #9
0
        public static void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q, 675f);
            Q1 = new Spell(SpellSlot.Q, 900f);
            W = new Spell(SpellSlot.W, 1100);
            E = new Spell(SpellSlot.E, 475f);
            R = new Spell(SpellSlot.R, 1200f);
            R1 = new Spell(SpellSlot.R, 1200f);

            Q1.SetSkillshot(0.40f, 10f, float.MaxValue, true, SkillshotType.SkillshotLine);
            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.30f, 80f, 1600f, true, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.1f, 110, 2800, true, SkillshotType.SkillshotLine);
            R1.SetSkillshot(0.1f, 110, 2800, false, SkillshotType.SkillshotLine);

            drawMenu = Config.AddSubMenu("Drawings");
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells", true));
            drawMenu.Add("qRange", new CheckBox("Q range", false));
            drawMenu.Add("wRange", new CheckBox("W range", false));
            drawMenu.Add("eRange", new CheckBox("E range", false));
            drawMenu.Add("rRange", new CheckBox("R range", false));

            qMenu = Config.AddSubMenu("Q Config");
            qMenu.Add("autoQ", new CheckBox("Auto Q", true));
            qMenu.Add("harasQ", new CheckBox("Use Q on minion", true));

            wMenu = Config.AddSubMenu("W Config");
            wMenu.Add("autoW", new CheckBox("Auto W", true));
            wMenu.Add("ignoreCol", new CheckBox("Ignore collision", true));
            wMenu.Add("wInAaRange", new CheckBox("Cast only in AA range", true));

            eMenu = Config.AddSubMenu("E Config");
            eMenu.Add("autoE", new CheckBox("Auto E", true));
            eMenu.Add("slowE", new CheckBox("Auto SlowBuff E", true));
            Dash = new Core.OKTWdash(E);

            rMenu = Config.AddSubMenu("R Config");
            rMenu.Add("autoR", new CheckBox("Auto R", true));
            rMenu.Add("useR", new KeyBind("Semi-manual cast R key", false, KeyBind.BindTypes.HoldActive, 'T'));

            harassMenu = Config.AddSubMenu("Harass");
            foreach (var enemy in ObjectManager.Get<AIHeroClient>().Where(enemy => enemy.IsEnemy))
                harassMenu.Add("harras" + enemy.ChampionName, new CheckBox(enemy.ChampionName));

            farmMenu = Config.AddSubMenu("Farm");
            farmMenu.Add("farmQ", new CheckBox("LaneClear Q", true));
            farmMenu.Add("farmW", new CheckBox("LaneClear W", true));
            farmMenu.Add("Mana", new Slider("LaneClear Mana", 80, 100, 30));

            Game.OnUpdate += Game_OnGameUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            Orbwalker.OnPostAttack += afterAttack;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Spellbook.OnCastSpell += Spellbook_OnCastSpell;
        }
Beispiel #10
0
        public void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q, 1150);
            W = new Spell(SpellSlot.W, 950);
            E = new Spell(SpellSlot.E, 475);
            R = new Spell(SpellSlot.R, 3000f);

            Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(1.1f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("noti", "Show notification", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("wRange", "W range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange", "E range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("rRange", "R range", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).SubMenu("Items").AddItem(new MenuItem("mura", "Auto Muramana", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Items").AddItem(new MenuItem("stack", "Stack Tear if full mana", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("autoW", "Auto W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("wPush", "W ally (push tower)", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("harrasW", "Harass W", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("smartE", "SmartCast E key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press)));      //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("smartEW", "SmartCast E + W key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("autoE", "Auto E", true).SetValue(true));
            Dash = new Core.OKTWdash(E);

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("Rcc", "R cc", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("Raoe", "R aoe 3 enemy", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rjungle", "R Jungle stealer", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rdragon", "Dragon", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rbaron", "Baron", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rred", "Red", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rblue", "Blue", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rally", "Ally stealer", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("useR", "Semi-manual cast R key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("Rturrent", "Don't R under turret", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("MaxRangeR", "Max R range", true).SetValue(new Slider(3000, 5000, 0)));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("MinRangeR", "Min R range", true).SetValue(new Slider(900, 5000, 0)));

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQ", "Farm Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("LC", "LaneClear", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("Mana", "LaneClear Mana", true).SetValue(new Slider(50, 100, 0)));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("LCP", "FAST LaneClear", true).SetValue(true));

            foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(enemy => enemy.Team != Player.Team))
            {
                Config.SubMenu(Player.ChampionName).SubMenu("Harass").AddItem(new MenuItem("haras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));
            }

            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("debug", "Debug", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("apEz", "AP Ezreal", true).SetValue(false));

            Game.OnUpdate          += Game_OnUpdate;
            Drawing.OnDraw         += Drawing_OnDraw;
            Orbwalking.AfterAttack += afterAttack;
        }
Beispiel #11
0
        public void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q, 1170);
            W = new Spell(SpellSlot.W, 950);
            E = new Spell(SpellSlot.E, 475);
            R = new Spell(SpellSlot.R, 3000f);

            Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(1.1f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("noti", "Show notification", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("onlyRdy", "Draw only ready spells", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("qRange", "Q range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("wRange", "W range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("eRange", "E range", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("Draw").AddItem(new MenuItem("rRange", "R range", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("autoW", "Auto W", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("wPush", "W ally (push tower)", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("W Config").AddItem(new MenuItem("harrasW", "Harass W", true).SetValue(true));

            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("smartE", "SmartCast E key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("smartEW", "SmartCast E + W key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("EKsCombo", "E ks combo", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("EAntiMelee", "E anti-melee", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("E Config").AddItem(new MenuItem("autoEgrab", "Auto E anti grab", true).SetValue(true));
            Dash = new Core.OKTWdash(E);

            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("autoR", "Auto R", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("Rcc", "R cc", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("Raoe", "R AOE", true).SetValue(new Slider(3, 5, 0)));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rjungle", "R Jungle stealer", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rdragon", "Dragon", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rbaron", "Baron", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rred", "Red", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rblue", "Blue", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").SubMenu("R Jungle stealer").AddItem(new MenuItem("Rally", "Ally stealer", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("useR", "Semi-manual cast R key", true).SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press))); //32 == space
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("Rturrent", "Don't R under turret", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("MaxRangeR", "Max R range", true).SetValue(new Slider(3000, 5000, 0)));
            Config.SubMenu(Player.ChampionName).SubMenu("R Config").AddItem(new MenuItem("MinRangeR", "Min R range", true).SetValue(new Slider(900, 5000, 0)));

            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("HarassMana", "Harass Mana", true).SetValue(new Slider(30, 100, 0)));

            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("farmQ", "LaneClear Q", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("FQ", "Farm Q out range", true).SetValue(true));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("Mana", "LaneClear Mana", true).SetValue(new Slider(50, 100, 0)));
            Config.SubMenu(Player.ChampionName).SubMenu("Farm").AddItem(new MenuItem("LCP", "FAST LaneClear", true).SetValue(true));

            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.Team != Player.Team))
                Config.SubMenu(Player.ChampionName).SubMenu("Harass").AddItem(new MenuItem("haras" + enemy.ChampionName, enemy.ChampionName).SetValue(true));

            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("debug", "Debug", true).SetValue(false));

            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("apEz", "AP Ezreal", true).SetValue(false));
            Config.SubMenu(Player.ChampionName).AddItem(new MenuItem("stack", "Stack Tear if full mana", true).SetValue(false));

            Game.OnUpdate += Game_OnUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            SebbyLib.Orbwalking.AfterAttack += afterAttack;
            Obj_AI_Base.OnBuffAdd += Obj_AI_Base_OnBuffAdd;
        }
Beispiel #12
0
        public static void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q, 1170);
            W = new Spell(SpellSlot.W, 950);
            E = new Spell(SpellSlot.E, 475);
            R = new Spell(SpellSlot.R, 3000f);

            Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(1.1f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            drawMenu = Config.AddSubMenu("Draw");
            drawMenu.Add("noti", new CheckBox("Show notification"));
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells"));
            drawMenu.Add("qRange", new CheckBox("Q range"));
            drawMenu.Add("wRange", new CheckBox("W range"));
            drawMenu.Add("eRange", new CheckBox("E range"));
            drawMenu.Add("rRange", new CheckBox("R range"));

            wMenu = Config.AddSubMenu("W Option");
            wMenu.Add("autoW", new CheckBox("Auto W"));
            wMenu.Add("wPush", new CheckBox("W ally (push tower)"));
            wMenu.Add("harrasW", new CheckBox("Harass W"));

            eMenu = Config.AddSubMenu("E Option");
            eMenu.Add("smartE", new KeyBind("SmartCast E key", false, KeyBind.BindTypes.HoldActive, 'T'));
            eMenu.Add("smartEW", new KeyBind("SmartCast E + W key", false, KeyBind.BindTypes.HoldActive, 'T'));
            eMenu.Add("EKsCombo", new CheckBox("E ks combo", true));
            eMenu.Add("EAntiMelee", new CheckBox("E anti-melee", true));
            eMenu.Add("autoEgrab", new CheckBox("Auto E anti grab"));

            Dash = new OKTWdash(E);

            rMenu = Config.AddSubMenu("R Option");
            rMenu.AddGroupLabel("R Jungle Stealer");
            rMenu.Add("Rjungle", new CheckBox("R Jungle stealer"));
            rMenu.Add("Rdragon", new CheckBox("Dragon"));
            rMenu.Add("Rbaron", new CheckBox("Baron"));
            rMenu.Add("Rred", new CheckBox("Red"));
            rMenu.Add("Rblue", new CheckBox("Blue"));
            rMenu.Add("Rally", new CheckBox("Ally stealer", false));
            rMenu.AddSeparator();
            rMenu.Add("autoR", new CheckBox("Auto R"));
            rMenu.Add("Rcc", new CheckBox("R cc"));
            rMenu.Add("Raoe", new Slider("R AOE", 3, 0, 5));
            rMenu.Add("useR", new KeyBind("Semi-manual cast R key", false, KeyBind.BindTypes.HoldActive, 'J'));
            rMenu.Add("Rturrent", new CheckBox("Don't R under turret"));
            rMenu.Add("MaxRangeR", new Slider("Max R range", 3000, 0, 5000));
            rMenu.Add("MinRangeR", new Slider("Min R range", 900, 0, 5000));

            farmMenu = Config.AddSubMenu("Farm");
            farmMenu.Add("farmQ", new CheckBox("LaneClear Q"));
            farmMenu.Add("FQ", new CheckBox("Farm Q out range"));
            farmMenu.Add("Mana", new Slider("LaneClear Mana", 50));
            farmMenu.Add("LCP", new CheckBox("FAST LaneClear"));

            harassMenu = Config.AddSubMenu("Harass");
            harassMenu.Add("HarassMana", new Slider("Harass Mana", 30));
            foreach (var enemy in ObjectManager.Get<AIHeroClient>().Where(enemy => enemy.Team != Player.Team))
            {
                harassMenu.Add("haras" + enemy.NetworkId, new CheckBox(enemy.ChampionName));
            }

            miscMenu = Config.AddSubMenu("Misc");
            miscMenu.Add("debug", new CheckBox("Debug", false));
            miscMenu.Add("apEz", new CheckBox("AP Ezreal", false));
            miscMenu.Add("stack", new CheckBox("Stack Tear if full mana"));

            Game.OnUpdate += Game_OnUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            LSEvents.AfterAttack += afterAttack;
            Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnBuffAdd;
        }