Beispiel #1
0
 /// <summary>
 /// Sets the initial values for OnBuildCancelled and OnBuildFailed.
 /// </summary>
 /// <param name="root"></param>
 public void Setup(RootBuildSetting root)
 {
     if (root != null)
     {
         OnBuildCancelled = root.OnBuildCancelled;
         OnBuildFailed    = root.OnBuildFailed;
         rootFolderName   = root.GetPathPreview(builder, Helpers.PathDivider);
     }
 }
Beispiel #2
0
        public BuildPlayersResult(RootBuildSetting root, IBuildSetting info)
        {
            allReports        = new List <IReport>(info.MaxNumberOfResults);
            allEmbeddedGroups = new List <GroupBuildSetting>(info.MaxNumberOfResults);

            //StringBuilder builder = new StringBuilder();
            //CustomFileName.RemoveDiacritics(builder, PlayerSettings.productName);
            //AppName = builder.ToString();
            Setup(root);
        }
Beispiel #3
0
        public static RootBuildSetting CreateBuildSettings()
        {
            // Setup asset
            RootBuildSetting newAsset = CreateInstance <RootBuildSetting>();

            // Setup path to file
            string folderName  = AssetHelpers.GetSelectedFolder();
            string pathOfAsset = System.IO.Path.Combine(folderName, DefaultFileName);

            pathOfAsset = AssetDatabase.GenerateUniqueAssetPath(pathOfAsset);

            // Create the asset, and prompt the user to rename it
            ProjectWindowUtil.CreateAsset(newAsset, pathOfAsset);
            return(newAsset);
        }