Beispiel #1
0
        void calculateParamMargins()
        {
            float indicatorMargin0Bound = Mathf.Max(_margin0LLength, _margin0RLength);
            float indicatorMargin1Bound = Mathf.Max(_margin1LLength, _margin1RLength);

            renderingFragements = RoadRenderer.splitByMargin(curve, indicatorMargin0Bound, indicatorMargin1Bound);
            if (renderingFragements[0] != null)
            {
                margin0Param = curve.paramOf(renderingFragements[0].At(1f)) ?? 0f;
            }
            else
            {
                margin0Param = 0;
            }
            if (renderingFragements[2] != null)
            {
                margin1Param = curve.paramOf(renderingFragements[2].At(0f)) ?? 0f;
            }
            else
            {
                margin1Param = 1;
            }

            if (!virtualRoad)
            {
                for (int i = 0; i != 3; ++i)
                {
                    if (renderingFragements[i] != null)
                    {
                        renderingFragements[i].InitAllBuffers();
                    }
                    curve.InitAllBuffers();
                }
            }
        }
Beispiel #2
0
        /* calculate margins for all incoming road
         * plus render node*/
        public void updateMargins()
        {
            Destroy(smoothInstance);
            smoothPolygonEdges.Clear();

            connection = connection.OrderBy(r =>
                                            startof(r.curve) ?
                                            r.curve.angle_ending(true) : r.curve.angle_ending(false)).ToList();

            if (connection.Count > 1)
            {
                smoothInstance = Instantiate(indicatorInst.roadIndicatorPrefab, transform);

                for (int i = 0; i != connection.Count; ++i)
                {
                    int i_hat = (i == connection.Count - 1) ? 0 : i + 1;
                    //List<Curve> localSmootheners;
                    var margins = smoothenCrossing(connection[i], connection[i_hat], out List <Curve> localSmootheners);
                    if (smoothPolygonEdges.Count > 0 && localSmootheners.Count > 0)
                    {
                        addIfNotNull(smoothPolygonEdges, Line.TryInit(smoothPolygonEdges.Last().at_ending_2d(false), localSmootheners.First().at_ending_2d(true)));
                    }
                    smoothPolygonEdges.AddRange(localSmootheners);

                    if (position.y > 0)
                    {
                        generateNodeFence(localSmootheners);
                    }

                    if (startof(connection[i].curve))
                    {
                        connection[i].margin0LLength = margins.First;
                    }
                    else
                    {
                        connection[i].margin1RLength = margins.First;
                    }
                    if (startof(connection[i_hat].curve))
                    {
                        connection[i_hat].margin0RLength = margins.Second;
                    }
                    else
                    {
                        connection[i_hat].margin1LLength = margins.Second;
                    }
                }

                if (smoothPolygonEdges.Count > 0)
                {
                    //Debug.Assert(smoothPolygonEdges.Count > 1);
                    addIfNotNull(smoothPolygonEdges, Line.TryInit(smoothPolygonEdges.Last().at_ending_2d(false), smoothPolygonEdges.First().at_ending_2d(true)));
                    RoadRenderer smoothObjConfig = smoothInstance.GetComponent <RoadRenderer>();
                    smoothObjConfig.generate(new Polygon(smoothPolygonEdges), position.y, "roadsurface");
                }
            }
            updateDirectionLaneRange();
        }
Beispiel #3
0
        public void createRoadObject(Road r)
        {
            Destroy(r.roadObject);

            GameObject   roadInstance  = Instantiate(road, transform);
            RoadRenderer roadConfigure = roadInstance.GetComponent <RoadRenderer>();

            r.roadObject = roadInstance;
            roadConfigure.generate(r);
        }
Beispiel #4
0
 void generateNodeFence(List <Curve> smoothener)
 {
     foreach (Curve nodeSide in smoothener)
     {
         nodeSide.z_start = position.y;
         RoadRenderer smoothObjConfig = smoothInstance.GetComponent <RoadRenderer>();
         smoothObjConfig.generate(nodeSide, new List <String> {
             "singlefence"
         });
         nodeSide.z_start = 0f;
     }
 }
Beispiel #5
0
        void updateLaneCenterOffsetBackend()
        {
            forwardLaneCenterOffsetBackend = new float[totalLaneCount];

            for (int foundLanes = 0, j = 0; foundLanes != totalLaneCount; ++j)
            {
                if (laneconfigure[j] == "lane")
                {
                    forwardLaneCenterOffsetBackend[foundLanes] = RoadRenderer.getConfigureWidth(laneconfigure.GetRange(0, j)) +
                                                                 0.5f * RoadRenderer.getConfigureWidth(laneconfigure.GetRange(j, 1)) -
                                                                 0.5f * width;
                    foundLanes++;
                }
            }
        }
Beispiel #6
0
        void addAngleDrawing(Vector3 positionMaybeOnRoad, Vector3 anotherPosition)
        {
            Node           n;
            List <Vector2> neighborDirs;

            if (roadManager.findNodeAt(positionMaybeOnRoad, out n))
            {
                neighborDirs = n.getNeighborDirections(Algebra.toVector2(anotherPosition - positionMaybeOnRoad));
            }
            else
            {
                Road tar;
                roadManager.approxNodeToExistingRoad(positionMaybeOnRoad, out tar);
                if (tar == null)
                {
                    return;
                }
                float?param = tar.curve.paramOf(positionMaybeOnRoad);
                if (param == null)
                {
                    return;
                }
                neighborDirs = new List <Vector2>()
                {
                    tar.curve.direction_2d((float)param), -tar.curve.direction_2d((float)param)
                };
            }
            foreach (Vector2 dir in neighborDirs)
            {
                Debug.Assert(!Algebra.isclose(dir, Vector2.zero));

                Vector3    textPosition = positionMaybeOnRoad + ((anotherPosition - positionMaybeOnRoad).normalized + Algebra.toVector3(dir).normalized).normalized * textDistance;
                GameObject textObj      = Instantiate(degreeTextPrefab, textPosition, Quaternion.Euler(90f, 0f, 0f));
                textObj.transform.SetParent(transform);
                textObj.GetComponent <TextMesh>().text = Mathf.RoundToInt(Mathf.Abs(Vector2.Angle(Algebra.toVector2(anotherPosition - positionMaybeOnRoad), dir))).ToString();
                degreeTextInstance.Add(textObj);

                GameObject   indicatorObj       = Instantiate(roadIndicatorPrefab, transform);
                RoadRenderer indicatorConfigure = indicatorObj.GetComponent <RoadRenderer>();
                indicatorConfigure.generate(Line.TryInit(positionMaybeOnRoad, positionMaybeOnRoad + Algebra.toVector3(dir) * textDistance * 2), new List <string> {
                    "solid_blueindi"
                });
                neighborIndicatorInstance.Add(indicatorObj);
            }
        }
Beispiel #7
0
        public void Update()
        {
            clearAngleDrawing();
            laneConfig = GameObject.FindWithTag("UI/laneconfig").GetComponent <LaneConfigPanelBehavior>().laneconfigresult;
            interestedApproxLines.Clear();

            if (pointer >= 1)
            {
                interestedApproxLines.Add(Line.TryInit(controlPoint[pointer - 1] + Vector3.back * Algebra.InfLength, controlPoint[pointer - 1] + Vector3.forward * Algebra.InfLength));
                interestedApproxLines.Add(Line.TryInit(controlPoint[pointer - 1] + Vector3.left * Algebra.InfLength, controlPoint[pointer - 1] + Vector3.right * Algebra.InfLength));
                if (targetRoad != null && !Algebra.isProjectionClose(controlPoint[pointer - 1], targetRoad.curve.AttouchPoint(controlPoint[pointer - 1])))
                {
                    interestedApproxLines.Add(Line.TryInit(controlPoint[pointer - 1], targetRoad.curve.AttouchPoint(controlPoint[pointer - 1])));
                }
            }

            if (indicatorType == IndicatorType.none)
            {
                nodeIndicator.transform.localScale = Vector3.zero;
            }

            if (controlPoint[pointer].x != Vector3.negativeInfinity.x && indicatorType != IndicatorType.none)
            {
                Vector3 adjustedAttach;
                if (targetRoad != null)
                {
                    adjustedAttach = targetRoad.at(targetRoad.curve.paramOf(targetRoad.curve.AttouchPoint(controlPoint[pointer])).Value);
                }
                else
                {
                    adjustedAttach = controlPoint[pointer];
                }
                nodeIndicator.transform.position   = new Vector3(adjustedAttach.x, adjustedAttach.y / 2 + 0.1f, adjustedAttach.z);
                nodeIndicator.transform.localScale = new Vector3(1.5f, Mathf.Max(1f, adjustedAttach.y / 2), 1.5f);

                if (indicatorType == IndicatorType.line)
                {
                    if (pointer == 1)
                    {
                        Destroy(roadIndicator);
                        addAngleDrawing(controlPoint[1], controlPoint[0]);
                        addAngleDrawing(controlPoint[0], controlPoint[1]);

                        Road cp0_targetRoad;
                        roadManager.approxNodeToExistingRoad(controlPoint[0], out cp0_targetRoad);
                        if (cp0_targetRoad != null)
                        {
                            //perpendicular
                            interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d((float)cp0_targetRoad.curve.paramOf(controlPoint[0])) + Mathf.PI / 2) * Algebra.InfLength));
                            interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d((float)cp0_targetRoad.curve.paramOf(controlPoint[0])) - Mathf.PI / 2) * Algebra.InfLength));
                            //extension
                            if (Algebra.isclose(cp0_targetRoad.curve.at_ending(true), controlPoint[0]))
                            {
                                Node crossingRoad;
                                roadManager.findNodeAt(cp0_targetRoad.curve.at_ending(true), out crossingRoad);
                                Debug.Assert(crossingRoad != null);
                                interestedApproxLines.AddRange(crossingRoad.directionalLines(Algebra.InfLength, reverse: true));
                            }
                            else
                            {
                                if (Algebra.isclose(cp0_targetRoad.curve.at_ending(false), controlPoint[0]))
                                {
                                    Node crossingRoad;
                                    roadManager.findNodeAt(cp0_targetRoad.curve.at_ending(false), out crossingRoad);
                                    Debug.Assert(crossingRoad != null);
                                    interestedApproxLines.AddRange(crossingRoad.directionalLines(Algebra.InfLength, reverse: true));
                                }
                            }
                        }

                        if (!Algebra.isProjectionClose(controlPoint[0], controlPoint[1]))
                        {
                            roadIndicator = Instantiate(roadIndicatorPrefab, transform);
                            RoadRenderer roadConfigure = roadIndicator.GetComponent <RoadRenderer>();
                            roadConfigure.generate(Line.TryInit(controlPoint[0], controlPoint[1]), laneConfig);
                        }
                    }

                    if (pointer == 2)
                    {
                        roadManager.addRoad(Line.TryInit(controlPoint[0], controlPoint[1]), laneConfig);
                        reset();
                    }
                }
                if (indicatorType == IndicatorType.bezeir)
                {
                    if (pointer == 1)
                    {
                        Destroy(roadIndicator);
                        addAngleDrawing(controlPoint[1], controlPoint[0]);
                        addAngleDrawing(controlPoint[0], controlPoint[1]);
                        interestedApproxLines.Add(Line.TryInit(controlPoint[0] + Vector3.back * Algebra.InfLength, controlPoint[0] + Vector3.forward * Algebra.InfLength));
                        interestedApproxLines.Add(Line.TryInit(controlPoint[0] + Vector3.left * Algebra.InfLength, controlPoint[0] + Vector3.right * Algebra.InfLength));

                        Road cp0_targetRoad;
                        roadManager.approxNodeToExistingRoad(controlPoint[0], out cp0_targetRoad);
                        if (cp0_targetRoad != null)
                        {
                            interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d((float)cp0_targetRoad.curve.paramOf(controlPoint[0])) + Mathf.PI / 2) * Algebra.InfLength));
                            interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d((float)cp0_targetRoad.curve.paramOf(controlPoint[0])) - Mathf.PI / 2) * Algebra.InfLength));
                            if (Algebra.isclose(cp0_targetRoad.curve.at_ending(true), controlPoint[0]))
                            {
                                Node crossingRoad;
                                roadManager.findNodeAt(cp0_targetRoad.curve.at_ending(true), out crossingRoad);
                                Debug.Assert(crossingRoad != null);
                                interestedApproxLines.AddRange(crossingRoad.directionalLines(Algebra.InfLength, reverse: true));
                            }
                            else
                            {
                                if (Algebra.isclose(cp0_targetRoad.curve.at_ending(false), controlPoint[0]))
                                {
                                    Node crossingRoad;
                                    roadManager.findNodeAt(cp0_targetRoad.curve.at_ending(false), out crossingRoad);
                                    Debug.Assert(crossingRoad != null);
                                    interestedApproxLines.AddRange(crossingRoad.directionalLines(Algebra.InfLength, reverse: true));
                                }
                            }
                        }

                        if (!Algebra.isProjectionClose(controlPoint[0], controlPoint[1]))
                        {
                            roadIndicator = Instantiate(roadIndicatorPrefab, transform);
                            RoadRenderer roadConfigure = roadIndicator.GetComponent <RoadRenderer>();
                            roadConfigure.generate(Line.TryInit(controlPoint[0], controlPoint[1]), laneConfig);
                        }
                    }

                    if (pointer == 2)
                    {
                        if (!Geometry.Parallel(controlPoint[1] - controlPoint[0], controlPoint[2] - controlPoint[1]) &&
                            !Algebra.isRoadNodeClose(controlPoint[2], controlPoint[1]))
                        {
                            Destroy(roadIndicator);
                            addAngleDrawing(controlPoint[2], controlPoint[1]);

                            roadIndicator = Instantiate(roadIndicatorPrefab, transform);
                            RoadRenderer roadConfigure = roadIndicator.GetComponent <RoadRenderer>();
                            roadConfigure.generate(Bezeir.TryInit(controlPoint[0], controlPoint[1], controlPoint[2]), laneConfig);
                        }
                    }

                    if (pointer == 3)
                    {
                        if (!Geometry.Parallel(controlPoint[1] - controlPoint[0], controlPoint[2] - controlPoint[1]) &&
                            !Algebra.isRoadNodeClose(controlPoint[2], controlPoint[1]))
                        {
                            roadManager.addRoad(Bezeir.TryInit(controlPoint[0], controlPoint[1], controlPoint[2]), laneConfig);
                            reset();
                        }
                        else
                        {
                            pointer = 2;
                        }
                    }
                }

                if (indicatorType == IndicatorType.arc)
                {
                    if (pointer == 1)
                    {
                        Road cp0_targetRoad;
                        roadManager.approxNodeToExistingRoad(controlPoint[0], out cp0_targetRoad);
                        if (cp0_targetRoad != null)
                        {
                            addAngleDrawing(controlPoint[0], controlPoint[1]);

                            if (Algebra.isclose(cp0_targetRoad.curve.at_ending(true), controlPoint[0]))
                            {
                                interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d(0f) + Mathf.PI / 2) * Algebra.InfLength));
                                interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d(0f) - Mathf.PI / 2) * Algebra.InfLength));
                                Node crossingRoad;
                                roadManager.findNodeAt(cp0_targetRoad.curve.at_ending(true), out crossingRoad);
                                Debug.Assert(crossingRoad != null);
                                interestedApproxLines.AddRange(crossingRoad.directionalLines(Algebra.InfLength, reverse: true));
                            }
                            else
                            {
                                if (Algebra.isclose(cp0_targetRoad.curve.at_ending(false), controlPoint[0]))
                                {
                                    interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d(1f) + Mathf.PI / 2) * Algebra.InfLength));
                                    interestedApproxLines.Add(Line.TryInit(controlPoint[0], controlPoint[0] + Algebra.angle2dir_3d(cp0_targetRoad.curve.Angle_2d(1f) - Mathf.PI / 2) * Algebra.InfLength));
                                    Node crossingRoad;
                                    roadManager.findNodeAt(cp0_targetRoad.curve.at_ending(false), out crossingRoad);
                                    Debug.Assert(crossingRoad != null);
                                    interestedApproxLines.AddRange(crossingRoad.directionalLines(Algebra.InfLength, reverse: true));
                                }
                            }
                        }

                        /*ind[0] is start, ind[1] isorigin*/
                        Destroy(roadIndicator);
                        if (!Algebra.isProjectionClose(controlPoint[0], controlPoint[1]))
                        {
                            roadIndicator = Instantiate(roadIndicatorPrefab, transform);
                            RoadRenderer roadConfigure = roadIndicator.GetComponent <RoadRenderer>();
                            roadConfigure.generate(Line.TryInit(controlPoint[1], controlPoint[0]), laneConfig);
                            if (!Algebra.isclose(controlPoint[1], controlPoint[0]))
                            {
                                roadConfigure.generate(Arc.TryInit(controlPoint[1], controlPoint[0], 1.999f * Mathf.PI), laneConfig);
                            }
                        }
                    }

                    if (pointer == 2)
                    {
                        Vector3 basedir    = controlPoint[0] - controlPoint[1];
                        Vector3 towardsdir = controlPoint[2] - controlPoint[1];
                        interestedApproxLines.Add(Arc.TryInit(controlPoint[1], controlPoint[0], Mathf.PI * 1.999f));
                        if (!Algebra.isProjectionClose(Vector3.zero, towardsdir) && !Algebra.isProjectionClose(controlPoint[1], controlPoint[0]) && !Geometry.Parallel(basedir, towardsdir))
                        {
                            Destroy(roadIndicator);
                            roadIndicator = Instantiate(roadIndicatorPrefab, transform);
                            RoadRenderer roadConfigure = roadIndicator.GetComponent <RoadRenderer>();
                            roadConfigure.generate(Arc.TryInit(Algebra.toVector2(controlPoint[1]), Algebra.toVector2(controlPoint[0]),
                                                               Mathf.Deg2Rad * Vector2.SignedAngle(Algebra.toVector2(basedir), Algebra.toVector2(towardsdir)),
                                                               controlPoint[0].y, controlPoint[2].y), laneConfig);
                            roadConfigure.generate(Arc.TryInit(controlPoint[1], controlPoint[1] + Vector3.right, 1.999f * Mathf.PI), laneConfig);
                        }
                    }

                    if (pointer == 3)
                    {
                        Vector3 basedir    = controlPoint[0] - controlPoint[1];
                        Vector3 towardsdir = controlPoint[2] - controlPoint[1];
                        if (Algebra.isclose(0, towardsdir.magnitude))
                        {
                            pointer = 2;
                        }
                        else
                        {
                            roadManager.addRoad(Arc.TryInit(Algebra.toVector2(controlPoint[1]), Algebra.toVector2(controlPoint[0]), Mathf.Deg2Rad * Vector2.SignedAngle(Algebra.toVector2(basedir), Algebra.toVector2(towardsdir)),
                                                            controlPoint[0].y, controlPoint[2].y), laneConfig);
                            reset();
                        }
                    }
                }

                if (indicatorType == IndicatorType.delete)
                {
                    if (pointer == 0)
                    {
                        Destroy(roadIndicator);

                        if (targetRoad != null)
                        {
                            roadIndicator = Instantiate(roadIndicatorPrefab, transform);
                            RoadRenderer roadConfigure = roadIndicator.GetComponent <RoadRenderer>();
                            roadConfigure.generate(targetRoad.marginedOutCurve, new List <string> {
                                "removal_" + targetRoad.width
                            });
                        }
                    }
                    else
                    {
                        if (targetRoad != null)
                        {
                            roadManager.deleteRoad(targetRoad);
                            reset();
                        }
                        else
                        {
                            pointer = 0;
                        }
                    }
                }
            }
        }