Beispiel #1
0
        private void LoadMapData(string FriendlyName, string FilePath, string FileName, string FileExtension)
        {
            // make sure resource exists
            var fullDirectory = ReadWrite.CreateIfNotExists(FilePath, FileName, FileExtension, false);

            if (!string.IsNullOrEmpty(fullDirectory))
            {
                var mapData = ReadWrite.ReadJson <LevelObj>(FilePath, FileName, FileExtension, false);
                if (mapData != null)
                {
                    MapData.Add(FriendlyName, mapData);
                }
                else
                {
                    ReadWrite.WriteToLog(String.Format("LoadMapData - Data is null. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                       FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                    throw new FileLoadException("Could not Load resource");
                }
            }
            else
            {
                ReadWrite.WriteToLog(String.Format("LoadMapData - Could not load resource. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                   FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                throw new FileLoadException("Could not Load resource");
            }
        }
Beispiel #2
0
        private void LoadSettings()
        {
            Settings = ReadWrite.ReadJson <SettingsObj>(PathSettings, @"\settings", ".json");

            if (Settings != null)
            {
                EnableWriteToLog = Settings.Log;
                if (Settings.Log)
                {
                    ReadWrite = new ReadWrite(EnableWriteToLog);
                }
            }
        }
Beispiel #3
0
        public void TestReadJson()
        {
            //Arrange
            var    init          = new OlcSideScrollingConsoleGame.Core.ReadWrite();
            string Path          = "\\Resources\\Settings";
            string FileName      = "\\settings";
            string FileExtension = ".json";

            //Act
            var returnObj = init.ReadJson <SettingsObj>(Path, FileName, FileExtension);

            //Assert
            Assert.IsNotNull(returnObj);
            Assert.IsTrue(returnObj is SettingsObj);
            //Assert.IsNotNull(returnObj.misc);
            //Assert.IsTrue(returnObj.misc == "Unit test");
        }
Beispiel #4
0
        private void LoadHighScore()
        {
            HighScoreList = ReadWrite.ReadJson <List <HighScoreObj> > (PathSettings, @"\highscore", ".json");

            //High Score
            if (HighScoreList == null)
            {
                HighScoreList = new List <HighScoreObj>();
            }

            if (HighScoreList.Count < 6)
            {
                int addToFive = 5 - HighScoreList.Count;
                for (int i = 0; i < addToFive; i++)
                {
                    HighScoreList.Add(new HighScoreObj {
                        DateTime = DateTime.Now, Handle = "Empty", TimeSpan = new TimeSpan(7, 23, 59, 59)
                    });
                }
            }
            HighScoreList = HighScoreList.OrderBy(x => x.TimeSpan).ThenBy(y => y.DateTime).ToList();
        }