Beispiel #1
0
        static bool Prefix(TurretTop __instance, float ___curRotationInt, Building_Turret ___parentTurret)
        {
            Building_LaserGun turret = ___parentTurret as Building_LaserGun;

            if (turret == null)
            {
                return(true);
            }
            float rotation = ___curRotationInt;

            if (turret.TargetCurrentlyAimingAt.HasThing)
            {
                rotation = (turret.TargetCurrentlyAimingAt.CenterVector3 - turret.TrueCenter()).AngleFlat();
            }

            IDrawnWeaponWithRotation gunRotation = turret.gun as IDrawnWeaponWithRotation;

            if (gunRotation != null)
            {
                rotation += gunRotation.RotationOffset;
            }

            Material material = ___parentTurret.def.building.turretTopMat;
            SpinningLaserGunTurret spinningGun = turret.gun as SpinningLaserGunTurret;

            if (spinningGun != null)
            {
                spinningGun.turret = turret;
                material           = spinningGun.Graphic.MatSingle;
            }

            Vector3   b = new Vector3(___parentTurret.def.building.turretTopOffset.x, 0f, ___parentTurret.def.building.turretTopOffset.y);
            float     turretTopDrawSize = ___parentTurret.def.building.turretTopDrawSize;
            Matrix4x4 matrix            = default(Matrix4x4);

            matrix.SetTRS(turret.DrawPos + Altitudes.AltIncVect + b, (rotation + (float)TurretTop.ArtworkRotation).ToQuat(), new Vector3(turretTopDrawSize, 1f, turretTopDrawSize));
            Graphics.DrawMesh(MeshPool.plane10, matrix, material, 0);

            return(false);
        }
Beispiel #2
0
        protected override void Impact(Thing hitThing)
        {
            this.hitThing = hitThing;
            bool shielded = hitThing.IsShielded() && def.IsWeakToShields;

            LaserGunDef defWeapon = equipmentDef as LaserGunDef;
            Vector3     dir       = (destination - origin).normalized;

            dir.y = 0;

            Vector3 a = origin + dir * (defWeapon == null ? 0.9f : defWeapon.barrelLength);
            Vector3 b;

            if (hitThing == null)
            {
                b = destination;
            }
            else if (shielded)
            {
                b = hitThing.TrueCenter() - dir.RotatedBy(Rand.Range(-22.5f, 22.5f)) * 0.8f;
            }
            else if ((destination - hitThing.TrueCenter()).magnitude < 1)
            {
                b = destination;
            }
            else
            {
                b    = hitThing.TrueCenter();
                b.x += Rand.Range(-0.5f, 0.5f);
                b.z += Rand.Range(-0.5f, 0.5f);
            }

            a.y = b.y = def.Altitude;

            //    SpawnBeam(a, b);

            if (this.def.projectile.explosionRadius > 0f)
            {
                this.Explode(hitThing, false);
                GenExplosion.NotifyNearbyPawnsOfDangerousExplosive(this, this.def.projectile.damageDef, this.launcher.Faction);
            }

            Pawn pawn = launcher as Pawn;
            IDrawnWeaponWithRotation weapon = null;

            if (pawn != null && pawn.equipment != null)
            {
                weapon = pawn.equipment.Primary as IDrawnWeaponWithRotation;
            }
            if (weapon == null)
            {
                Building_LaserGun turret = launcher as Building_LaserGun;
                if (turret != null)
                {
                    weapon = turret.gun as IDrawnWeaponWithRotation;
                }
            }
            if (weapon != null)
            {
                float angle = (b - a).AngleFlat() - (intendedTarget.CenterVector3 - a).AngleFlat();
                weapon.RotationOffset = (angle + 180) % 360 - 180;
            }

            if (hitThing == null)
            {
                Rand.PushState();
                bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance);
                Rand.PopState();
                if (flag2)
                {
                    FireUtility.TryStartFireIn(b.ToIntVec3(), pawn.Map, 0.01f);
                }
            }
            else
            {
                if (hitThing is Pawn && shielded)
                {
                    weaponDamageMultiplier *= def.shieldDamageMultiplier;

                    SpawnBeamReflections(a, b, 5);
                }

                Rand.PushState();
                bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance);
                Rand.PopState();
                if (flag2)
                {
                    hitThing.TryAttachFire(0.01f);
                }
                AddeEffects(hitThing);
            }
            //    TriggerEffect(def.explosionEffect, b, hitThing);
            Map     map      = base.Map;
            IntVec3 position = base.Position;

            GenClamor.DoClamor(this, 2.1f, ClamorDefOf.Impact);
            this.Destroy(DestroyMode.Vanish);
            BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget.Thing, this.equipmentDef, this.def, this.targetCoverDef);

            Find.BattleLog.Add(battleLogEntry_RangedImpact);
            this.NotifyImpact(hitThing, map, position);
            if (hitThing != null)
            {
                DamageInfo dinfo = new DamageInfo(this.def.projectile.damageDef, (float)this.DamageAmount, this.ArmorPenetration, this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing);
                hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact);
                if (pawn != null && pawn.stances != null && pawn.BodySize <= this.def.projectile.StoppingPower + 0.001f)
                {
                    pawn.stances.StaggerFor(95);
                }
                if (this.def.projectile.extraDamages == null)
                {
                    return;
                }
                using (List <ExtraDamage> .Enumerator enumerator = this.def.projectile.extraDamages.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        ExtraDamage extraDamage = enumerator.Current;
                        if (Rand.Chance(extraDamage.chance))
                        {
                            DamageInfo dinfo2 = new DamageInfo(extraDamage.def, extraDamage.amount, extraDamage.AdjustedArmorPenetration(), this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing);
                            hitThing.TakeDamage(dinfo2).AssociateWithLog(battleLogEntry_RangedImpact);
                        }
                    }
                    return;
                }
            }
            SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false));
            if (base.Position.GetTerrain(map).takeSplashes)
            {
                MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)base.DamageAmount) * 1f, 4f);
                return;
            }
            //    MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f);
        }