/// <summary> /// Called after searching for visible objects in this SceneManager. /// Note that the render queue at this stage will be full of the current scenes contents, /// ready for rendering. You may manually add renderables to this queue if you wish. /// </summary> /// <param name="sceneManager">The SceneManager instance raising this event.</param> /// <param name="irs">The stage of illumination being dealt with. IRS_NONE for a regular /// render, IRS_RENDER_TO_TEXTURE for a shadow caster render.</param> /// <param name="viewport">The viewport being updated.</param> void postFindVisibleObjects(IntPtr sceneManager, SceneManager.IlluminationRenderStage irs, IntPtr viewport) { Viewport vp = ViewportManager.getViewportNoCreate(viewport); foreach (SceneListener listener in sceneListeners) { listener.postFindVisibleObjects(this.sceneManager, irs, vp); } }
public Viewport getCurrentViewport() { return(ViewportManager.getViewportNoCreate(SceneManager_getCurrentViewport(ogreSceneManager))); }