Beispiel #1
0
        private void MenuItem_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();
            if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                string filename = dlg.FileName;
                DemData dm = new DemData(filename);
                dm.createMesh();
                var sceneMgr = _ogreImage.SceneManager;
                Entity thisEntity = sceneMgr.CreateEntity("cc", "ColourCube");
                thisEntity.SetMaterialName("Examples/GrassFloor");
                SceneNode thisSceneNode = sceneMgr.RootSceneNode.CreateChildSceneNode();

                thisSceneNode.AttachObject(thisEntity);
               thisSceneNode.ShowBoundingBox = true;
               _ogreImage.Camera.Position = new Vector3((dm.max.x - dm.min.x) / 2, (dm.max.y - dm.min.y) / 2,- dm.max.z+1000);

               // Look back along -Z
               _ogreImage.Camera.LookAt(new Vector3((dm.max.x - dm.min.x) / 2, (dm.max.y - dm.min.y) / 2, dm.max.z));
                //_ogreImage.Camera.NearClipDistance = 5;
            }
        }
Beispiel #2
0
        private void MenuItem_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();

            if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                string  filename = dlg.FileName;
                DemData dm       = new DemData(filename);
                dm.createMesh();
                var    sceneMgr   = _ogreImage.SceneManager;
                Entity thisEntity = sceneMgr.CreateEntity("cc", "ColourCube");
                thisEntity.SetMaterialName("Examples/GrassFloor");
                SceneNode thisSceneNode = sceneMgr.RootSceneNode.CreateChildSceneNode();

                thisSceneNode.AttachObject(thisEntity);
                thisSceneNode.ShowBoundingBox = true;
                _ogreImage.Camera.Position    = new Vector3((dm.max.x - dm.min.x) / 2, (dm.max.y - dm.min.y) / 2, -dm.max.z + 1000);

                // Look back along -Z
                _ogreImage.Camera.LookAt(new Vector3((dm.max.x - dm.min.x) / 2, (dm.max.y - dm.min.y) / 2, dm.max.z));
                //_ogreImage.Camera.NearClipDistance = 5;
            }
        }