SetSleeve() public method

public SetSleeve ( int sleeveId ) : void
sleeveId int
return void
Beispiel #1
0
        /// <summary>Creates new Cards as well as the corresponding CardIdentities. The cards may be in different groups.</summary>
        /// <param name="id">An array with the new CardIdentity ids.</param>
        /// <param name="type">An array containing the corresponding CardModel guids (encrypted)</param>
        /// <param name="groups">An array indicating the group the cards must be loaded into.</param>
        /// <seealso cref="CreateCard(int[], ulong[], Group)"> for a more efficient way to insert cards inside one group.</seealso>
        private static void CreateCard(IList <int> id, IList <Guid> type, IList <Group> groups, IList <string> sizes, string sleeveUrl = "")
        {
            // Ignore cards created by oneself
            if (Player.Find((byte)(id[0] >> 16)) == Player.LocalPlayer)
            {
                return;
            }
            for (var i = 0; i < id.Count; i++)
            {
                var group = groups[i];
                var owner = group.Owner;
                if (owner == null)
                {
                    Program.GameMess.Warning("[CreateCard] Player not found.");
                    continue;
                }

                var c = new Card(owner, id[i], Program.GameEngine.Definition.GetCardById(type[i]), false, sizes[i]); c.SetSleeve(sleeveUrl); group.AddAt(c, group.Count);
            }
        }
Beispiel #2
0
        /// <summary>Creates new Cards as well as the corresponding CardIdentities. The cards may be in different groups.</summary>
        /// <param name="id">An array with the new CardIdentity ids.</param>
        /// <param name="type">An array containing the corresponding CardModel guids (encrypted)</param>
        /// <param name="groups">An array indicating the group the cards must be loaded into.</param>
        /// <seealso cref="CreateCard(int[], ulong[], Group)"> for a more efficient way to insert cards inside one group.</seealso>
        private static void CreateCard(IList<int> id, IList<Guid> type, IList<Group> groups, IList<string> sizes, string sleeveUrl = "")
        {
            // Ignore cards created by oneself
            if (Player.Find((byte)(id[0] >> 16)) == Player.LocalPlayer) return;
            for (int i = 0; i < id.Count; i++)
            {
                Group group = groups[i];
                Player owner = group.Owner;
                if (owner == null)
                {
                    //Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "[CreateCard] Player not found.");
                    Program.GameMess.Warning("[CreateCard] Player not found.");
                    continue;
                }

                Card c = new Card(owner, id[i], Program.GameEngine.Definition.GetCardById(type[i]), false, sizes[i]); c.SetSleeve(sleeveUrl); group.AddAt(c, group.Count);
            }
        }