Beispiel #1
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 public abstract Item CreateItem(Loot loot);
Beispiel #2
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 public override Item CreateItem(Loot loot)
 {
     return new ClubItem(loot.GetId());
 }
Beispiel #3
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 /// <summary>
 /// If adding to inventory succeeded (returned true) remove loot from map
 /// </summary>
 /// <param name="loot">Loot to add to inventory</param>
 private void InteractWithObject(Loot loot)
 {
     if (inventory.addToInventory(loot.CreateItem(loot), loot.Stackable))
         Map.RemoveGameObject(loot.GetId());
 }