public SpriteAnimator this[string i_Name] { get { SpriteAnimator returnValue = null; m_AnimationsDictionary.TryGetValue(i_Name, out returnValue); return(returnValue); } }
public void Add(SpriteAnimator i_Animation) { i_Animation.BoundSprite = this.BoundSprite; m_AnimationsDictionary.Add(i_Animation.Name, i_Animation); m_AnimationsList.Add(i_Animation); }