Beispiel #1
0
        private static void WriteObjFile(string pOutputFileName, ObjParser.Obj pObj)
        {
            string fileName       = pOutputFileName.Length > 0 ? pOutputFileName : DEFAULT_FILENAME;
            string chosenFileName = fileName;
            string extension      = ".Obj";
            string path           = Path.GetDirectoryName(
                System.Reflection.Assembly.GetExecutingAssembly().Location) + "\\output\\";
            string fullPath  = path + chosenFileName + extension;
            int    fileIndex = 0;

            while (File.Exists(fullPath))
            {
                chosenFileName = fileName + "_" + fileIndex;
                fullPath       = path + chosenFileName + extension;
                fileIndex++;
            }

            CDebug.WriteLine("write to " + fullPath);

            pObj.WriteObjFile(fullPath, new[] { "ExportTreePointsToObj" });
        }
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            Mesh m = new Mesh();

            DA.GetData(0, ref m);

            string NGonPath = "";

            DA.GetData(1, ref NGonPath);


            bool isOriented;
            bool hasBoundary;

            Mesh M = m.DuplicateMesh();

            M.Faces.ConvertQuadsToTriangles();

            if (M.IsValid && M.IsManifold(true, out isOriented, out hasBoundary))
            {
                //write obj file
                var objInput = new ObjParser.Obj();


                var    assembly     = System.Reflection.Assembly.GetAssembly(typeof(ObjParser.Obj)).Location;
                string assemblyPath = System.IO.Path.GetDirectoryName(assembly);
                //Print(theDirectory);


                //string assemblyLocation = System.Reflection.Assembly.GetExecutingAssembly().Location;
                //string assemblyPath = System.IO.Path.GetDirectoryName(assemblyLocation);

                if (NGonPath != null)
                {
                    if (NGonPath != "")
                    {
                        assemblyPath = NGonPath;
                    }
                }
                string tempfilepath = assemblyPath + @"\windows\in.obj";

                if (System.IO.File.Exists(tempfilepath))
                {
                    System.IO.File.Delete(tempfilepath);
                }

                // string tempfilepath = @"C:\Users\petra\New folder\test.obj";
                string[] headers = new string[] { "ObjParser" };

                List <string> objFile = new List <string>();

                foreach (Point3f p in M.Vertices)
                {
                    objFile.Add("v" + " " + p.X.ToString() + " " + p.Y.ToString() + " " + p.Z.ToString());
                }

                foreach (MeshFace mf in M.Faces)
                {
                    objFile.Add("f" + " " + (mf.A + 1).ToString() + " " + (mf.B + 1).ToString() + " " + (mf.C + 1).ToString());
                }



                objInput.LoadObj(objFile.ToArray());
                objInput.WriteObjFile(tempfilepath, headers);



                string filename         = assemblyPath + @"\windows\bff-command-line.exe";
                string workingDirectory = assemblyPath + @"\windows\";


                var proc = new System.Diagnostics.Process {
                    StartInfo = new System.Diagnostics.ProcessStartInfo {
                        FileName               = filename,
                        Arguments              = "in.obj out.obj",
                        UseShellExecute        = false,
                        RedirectStandardOutput = true,
                        CreateNoWindow         = true,
                        WorkingDirectory       = workingDirectory
                    }
                };

                proc.Start();

                proc.WaitForExit();


                //Outputs
                Mesh            mesh3D   = new Mesh();
                Mesh            mesh2D   = new Mesh();
                List <Point3d>  points3D = new List <Point3d>();
                List <Point3d>  points2D = new List <Point3d>();
                List <MeshFace> faces3D  = new List <MeshFace>();
                List <MeshFace> faces2D  = new List <MeshFace>();

                // Initialize
                var obj = new ObjParser.Obj();

                // Read Wavefront OBJ file
                //obj.LoadObj(@"C:\libs\windows\out.obj");
                obj.LoadObj(assemblyPath + @"\windows\out.obj");

                //Rhino.RhinoApp.WriteLine(assemblyPath + @"\windows\out.obj");


                foreach (ObjParser.Types.Vertex v in obj.VertexList)
                {
                    mesh3D.Vertices.Add(new Point3d(v.X, v.Y, v.Z));
                }

                foreach (ObjParser.Types.TextureVertex v in obj.TextureList)
                {
                    mesh2D.Vertices.Add(new Point3d(v.X, v.Y, 0));
                }


                foreach (ObjParser.Types.Face f in obj.FaceList)
                {
                    string[] lineData = f.ToString().Split(' ');
                    string[] v0       = lineData[1].Split('/');
                    string[] v1       = lineData[2].Split('/');
                    string[] v2       = lineData[3].Split('/');

                    MeshFace mf3D = new MeshFace(Convert.ToInt32(v0[0]) - 1, Convert.ToInt32(v1[0]) - 1, Convert.ToInt32(v2[0]) - 1);
                    MeshFace mf2D = new MeshFace(Convert.ToInt32(v0[1]) - 1, Convert.ToInt32(v1[1]) - 1, Convert.ToInt32(v2[1]) - 1);
                    mesh3D.Faces.AddFace(mf3D);
                    mesh2D.Faces.AddFace(mf2D);
                }


                mesh2D.RebuildNormals();
                mesh3D.RebuildNormals();

                BoundingBox bbox = mesh2D.GetBoundingBox(false);
                Vector3d    vec  = M.Vertices[0] - mesh3D.Vertices[0];
                mesh3D.Translate(vec);
                //mesh2D.Transform(Transform.Translation(bbox.PointAt(0.5, 0, 0) - bbox.PointAt(0, 0, 0)));

                //      DA.SetData(0, mesh3D);
                //      DA.SetData(1, mesh2D);

                DA.SetData(0, mesh3D);
                DA.SetData(1, mesh2D);


                //M2D = mesh2D;
                //M3D = mesh3D;
            }
        }