Beispiel #1
0
        public override void Merge(ObiActor actor, IObiConstraintsBatch other)
        {
            var batch = other as ObiBendTwistConstraintsBatch;
            var user  = actor as IBendTwistConstraintsUser;

            if (batch != null && user != null)
            {
                if (!user.bendTwistConstraintsEnabled)
                {
                    return;
                }

                particleIndices.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 2);
                restDarbouxVectors.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                stiffnesses.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                lambdas.ResizeInitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 3);

                restDarbouxVectors.CopyFrom(batch.restDarbouxVectors, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
                stiffnesses.CopyReplicate(new Vector3(user.torsionCompliance, user.bend1Compliance, user.bend2Compliance), m_ActiveConstraintCount, batch.activeConstraintCount);

                for (int i = 0; i < batch.activeConstraintCount * 2; ++i)
                {
                    particleIndices[m_ActiveConstraintCount * 2 + i] = actor.solverIndices[batch.particleIndices[i]];
                }

                base.Merge(actor, other);
            }
        }
        public override void Merge(ObiActor actor, IObiConstraintsBatch other)
        {
            var batch = other as ObiPinConstraintsBatch;

            if (batch != null)
            {
                particleIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);

                colliderIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                offsets.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                restDarbouxVectors.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                stiffnesses.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 2);
                breakThresholds.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                lambdas.ResizeInitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 4);

                offsets.CopyFrom(batch.offsets, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
                restDarbouxVectors.CopyFrom(batch.restDarbouxVectors, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
                stiffnesses.CopyFrom(batch.stiffnesses, 0, m_ActiveConstraintCount * 2, batch.activeConstraintCount * 2);
                breakThresholds.CopyFrom(batch.breakThresholds, 0, m_ActiveConstraintCount, batch.activeConstraintCount);

                for (int i = 0; i < batch.activeConstraintCount; ++i)
                {
                    particleIndices[m_ActiveConstraintCount + i] = batch.particleIndices[i];
                    colliderIndices[m_ActiveConstraintCount + i] = batch.pinBodies[i] != null ? batch.pinBodies[i].index : -1;
                }

                base.Merge(actor, other);
            }
        }
        public override void Merge(ObiActor actor, IObiConstraintsBatch other)
        {
            var batch = other as ObiStretchShearConstraintsBatch;
            var user  = actor as IStretchShearConstraintsUser;

            if (batch != null && user != null)
            {
                if (!user.stretchShearConstraintsEnabled)
                {
                    return;
                }

                particleIndices.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 2);
                orientationIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                restLengths.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                restOrientations.ResizeUninitialized(lambdas.count + batch.activeConstraintCount);
                stiffnesses.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
                lambdas.ResizeInitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 3);

                restLengths.CopyFrom(batch.restLengths, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
                restOrientations.CopyFrom(batch.restOrientations, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
                stiffnesses.CopyReplicate(new Vector3(user.stretchCompliance, user.shear1Compliance, user.shear2Compliance), m_ActiveConstraintCount, batch.activeConstraintCount);

                for (int i = 0; i < batch.activeConstraintCount * 2; ++i)
                {
                    particleIndices[m_ActiveConstraintCount * 2 + i] = actor.solverIndices[batch.particleIndices[i]];
                }

                for (int i = 0; i < batch.activeConstraintCount; ++i)
                {
                    orientationIndices[m_ActiveConstraintCount + i] = actor.solverIndices[batch.orientationIndices[i]];
                }

                base.Merge(actor, other);
            }
        }