/**
	 	 * Find the first animator up the hierarchy of the cloth, and get its ObiAnimatorController component or add one if it is not present.
	     */
		private void SetupAnimatorController(){
	
			// find the first animator up our hierarchy:
			Animator animator = GetComponentInParent<Animator>();
				
			// if we have an animator above us, see if it has an animator controller component and add one if it doesn't:
			if (animator != null){

				animatorController = animator.GetComponent<ObiAnimatorController>();

				if (animatorController == null)
					animatorController = animator.gameObject.AddComponent<ObiAnimatorController>();
			}
		}
Beispiel #2
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        void Start()
        {
            Physics.IgnoreLayerCollision(LayerMask.NameToLayer("Default"), LayerMask.NameToLayer("Ignore Raycast"), true);

            m_Animator           = GetComponent <Animator>();
            m_AnimatorController = GetComponent <ObiAnimatorController>();
            m_Rigidbody          = GetComponent <Rigidbody>();
            m_Capsule            = GetComponent <CapsuleCollider>();
            m_CapsuleHeight      = m_Capsule.height;
            m_CapsuleCenter      = m_Capsule.center;

            m_Rigidbody.constraints   = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
            m_OrigGroundCheckDistance = m_GroundCheckDistance;
        }