private void Cleanup() { m_handlerData = null; m_playableGraph.Destroy(); Comp_Anim = null; }
private void InitializeData(HandlerDataGroup _data) { m_handlerData = _data.AnimHandlerData; }
private void Cleanup() { m_handlerData = null; m_playableGraph.Destroy(); Comp_Anim = null; }
private void InitializeData(HandlerDataGroup _data) { m_handlerData = _data.AnimHandlerData; }