void OnPlayerDataReceived(ref HookContext ctx, ref TDSMHookArgs.PlayerDataReceived args)
        {
            //            //If the player is not authenticated, then ensure they are reset
            //            if (!AllowSSCGuestInfo && !ctx.Player.IsAuthenticated)
            //            {
            //
            //            }

            if (Config.WhitelistEnabled)
            {
                var name = WhiteListCommand.Prefix_WhitelistName + args.Name;
                var ip = WhiteListCommand.Prefix_WhitelistIp + ctx.Client.RemoteIPAddress();

                if (!Whitelist.Contains(name) && !Whitelist.Contains(ip))
                {
                    ctx.SetKick(args.Name + ", You are not whitelisted");
                }
            }
        }