Beispiel #1
0
 public void AddGame(OPSGame game)
 {
     if (game != null && (games == null || !games.ContainsValue(game)))
     {
         games.Add(game.GameNumber, game);
     }
 }
Beispiel #2
0
        public static void TestModel(BasicNetwork net, int gameNumber)
        {
            OPSGame game = Parser.ParseUrl(gameNumber);

            if (game == null)
            {
                Console.WriteLine("Empty Page");
                return;
            }

            Console.WriteLine("Expected outcome:");
            Console.WriteLine(game.TeamScores[0] + ", " + game.TeamScores[1]);

            Console.WriteLine("Perdicted outcome:");
            Console.WriteLine(net.FeedForward(ToFloatArray(game.PlayerOPS))[0] + ", " + net.FeedForward(ToFloatArray(game.PlayerOPS))[1]);
        }
Beispiel #3
0
        public static void GetDataThrough(int minGameNumber, int maxGameNumber)
        {
            string dataPath = Directory.GetCurrentDirectory() + @"\..\..\Data";

            // If min and max is fliped
            if (minGameNumber > maxGameNumber)
            {
                int temp = maxGameNumber;
                maxGameNumber = minGameNumber;
                minGameNumber = temp;
            }

            Console.WriteLine("=========>Starting to collect data<=========");
            for (int i = maxGameNumber; i >= minGameNumber; i--)
            {
                Console.WriteLine($"Getting game data for {i}...");
                OPSData data = OPSData.GetData(dataPath, "data");

                // Check if there is no game data and is not empty game
                if (data.GetGame(i) == null && !data.emptyGames.Contains(i))
                {
                    // Parse Game and update it to the data
                    OPSGame game = Parser.ParseUrl(i);

                    if (game != null)
                    {
                        data.AddGame(game);
                        Console.WriteLine(" > Adding game stats.");
                    }
                    else
                    {
                        data.AddEmptyGame(i);
                        Console.WriteLine(" > Adding empty game");
                    }

                    data.SaveData(dataPath, "data");
                }
                Console.WriteLine($"Data updated for {i}...");
            }
        }