Beispiel #1
0
        //private Player playerTest = new Player("Pesho", 100, new List<Ability>(), new Point(0, 0));
        public static void StartGame()
        {
            MapFactory mapFactory = new MapFactory();
            Map = mapFactory.GenerateMap(Maptypes.FirstLevelMap);
            Map.Print(); // insert validations for different maps

            Player playerTest = new Player(new Point(1, 1), "Pesho", 100, new List<Ability> { new Ability(1, 1, AbilityType.Offensive) });
            Console.SetCursorPosition(122, 0);
            Console.Write("Level: {0}", playerTest.Level);
            while (true)
            {
                CheckForPressedKey(playerTest);
            }
        }
Beispiel #2
0
        private static void CheckForPressedKey(Player player)
        {
            if (Console.KeyAvailable)
            {
                ConsoleKeyInfo pressedKey = Console.ReadKey(true);
                while (Console.KeyAvailable)
                {
                    Console.ReadKey(true);
                }
                if (pressedKey.Key == ConsoleKey.LeftArrow)
                {
                    player.MovePlayer(0, -1);
                    //CleanBattleField("left");
                    //DrawGameField();
                }
                else if (pressedKey.Key == ConsoleKey.RightArrow)
                {
                    player.MovePlayer(0, 1);
                    //CleanBattleField("right");
                    //DrawGameField();
                }
                else if (pressedKey.Key == ConsoleKey.UpArrow)
                {
                    player.MovePlayer(-1, 0);
                    //CleanBattleField("up");
                    //DrawGameField();

                }
                else if (pressedKey.Key == ConsoleKey.DownArrow)
                {
                    player.MovePlayer(1, 0);
                    //CleanBattleField("down");
                    //DrawGameField();
                }

                //else if (pressedKey.Key == ConsoleKey.E && gamePause == false)
                //{
                //    Console.BackgroundColor = ConsoleColor.Black;
                //    Console.Clear();
                //    Console.ForegroundColor = ConsoleColor.Red;
                //    Console.WriteLine("Good bye!");
                //    Console.ForegroundColor = ConsoleColor.Gray;
                //    Environment.Exit(0);
                //}
                //else if (pressedKey.Key == ConsoleKey.P)
                //{
                //    if (gamePause)
                //    {
                //        gamePause = false;
                //    }
                //    else
                //    {
                //        gamePause = true;
                //        while (gamePause)
                //        {
                //            CheckForPressedKey();
                //        }
                //    }
                //}
                //else if (pressedKey.Key == ConsoleKey.S)
                //{
                //    SaveGame();
                //}
                //else if (pressedKey.Key == ConsoleKey.L)
                //{

                //    LoadSavedGame();
                //    CleanBattleField();
                //    DrawGameField();
                //    //CreateBonuses();
                //}
                //else if (pressedKey.Key == ConsoleKey.B)
                //{
                //    time += 20;
                //}
                //else if (pressedKey.Key == ConsoleKey.N)
                //{
                //    time -= 20;
                //}
                //else if (pressedKey.Key == ConsoleKey.T)
                //{
                //    torchLight++;
                //}
                //else if (pressedKey.Key == ConsoleKey.R)
                //{
                //    torchLight--;
                //    CleanBattleField();
                //    DrawGameField();
                //}

            }
        }