public Mesh CreateXYCircleMesh(float radius, int numberOfSlices, Color color)
        {
            Mesh mesh = ProceduralMeshGeneration.CreateXYCircleMesh(radius, numberOfSlices, color);

            if (mesh != null)
            {
                _meshes.Add(mesh);
            }

            return(mesh);
        }
        public Mesh CreateXZRectangleMesh(float width, float depth, Color color)
        {
            Mesh mesh = ProceduralMeshGeneration.CreateXZRectangleMesh(width, depth, color);

            if (mesh != null)
            {
                _meshes.Add(mesh);
            }

            return(mesh);
        }