public ObjectMouseRotationSettingsView(ObjectMouseRotationSettings settings)
        {
            _settings = settings;

            ToggleVisibilityBeforeRender = true;
            VisibilityToggleLabel        = "Mouse Rotation Settings";
            IndentContent = true;
        }
Beispiel #2
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        public void BeginRotationAroundCustomAxis(GameObject gameObject, ObjectMouseRotationSettings rotationSettings, Vector3 customRotationAxis)
        {
            if (gameObject != null && !_isActive)
            {
                _isActive            = true;
                _gameObject          = gameObject;
                _gameObjectTransform = _gameObject.transform;

                _mouseRotationSettings        = rotationSettings;
                _rotatingAroundCustomAxis     = true;
                _customRotationAxis           = customRotationAxis;
                _accumulatedRotationInDegrees = 0.0f;
            }
        }