Beispiel #1
0
        private void RenderTileConnectionTypePreviewLabel(Rect previewRect)
        {
            string labelText = _settings.TileConnectionType.ToString();

            EditorGUILayoutEx.LabelInMiddleOfControlRect(previewRect, labelText, TileConnectionPreviewButtonSize, GetStyleForTileConnectionTypePreviewLabel());
        }
        private void RenderPrefabPreviewRows()
        {
            for (int prefabIndex = 0; prefabIndex < _filteredPrefabs.Count; ++prefabIndex)
            {
                // Start a new row?
                if (prefabIndex % ViewData.NumberOfPrefabsPerRow == 0)
                {
                    if (prefabIndex != 0)
                    {
                        EditorGUILayout.EndHorizontal();
                    }
                    EditorGUILayout.BeginHorizontal();
                }

                // Render the prefab entry
                Prefab prefab = _filteredPrefabs[prefabIndex];
                var    previewButtonRenderData = new PrefabPreviewButtonRenderData();
                previewButtonRenderData.ExtractFromPrefab(prefab, ViewData.PrefabPreviewScale);

                EditorGUILayout.BeginVertical(GUILayout.Width(previewButtonRenderData.ButtonWidth));

                // Render the prefab preview button
                EditorGUIColor.Push(prefab == _prefabCategory.ActivePrefab ? ViewData.ActivePrefabTint : Color.white);
                if (EditorGUILayoutEx.PrefabPreview(prefab, true, previewButtonRenderData))
                {
                    ObjectPlacementSettings placementSettings = ObjectPlacementSettings.Get();
                    if (placementSettings.ObjectPlacementMode == ObjectPlacementMode.DecorPaint &&
                        placementSettings.DecorPaintObjectPlacementSettings.DecorPaintMode == DecorPaintMode.Brush &&
                        DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush != null && Event.current.button == (int)MouseButton.Right)
                    {
                        UndoEx.RecordForToolAction(DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush);
                        DecorPaintObjectPlacementBrushElement brushElement = DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush.CreateNewElement();
                        brushElement.Prefab = prefab;
                        Octave3DWorldBuilder.ActiveInstance.RepaintAllEditorWindows();
                        Octave3DWorldBuilder.ActiveInstance.Inspector.Repaint();
                    }
                    else
                    if (Octave3DWorldBuilder.ActiveInstance.Inspector.ActiveInspectorGUIIdentifier == InspectorGUIIdentifier.ObjectSelection &&
                        AllShortcutCombos.Instance.ReplacePrefabsForSelectedObjects.IsActive())
                    {
                        ObjectSelection.Get().ReplaceSelectedObjectsWithPrefab(prefab);
                    }
                    else
                    {
                        UndoEx.RecordForToolAction(_prefabCategory);
                        _prefabCategory.SetActivePrefab(prefab);
                    }
                }
                EditorGUIColor.Pop();

                // Render the prefab name labels if necessary
                if (ViewData.ShowPrefabNames)
                {
                    Rect previewRectangle = GUILayoutUtility.GetLastRect();
                    EditorGUILayoutEx.LabelInMiddleOfControlRect(previewRectangle, prefab.Name, previewButtonRenderData.ButtonHeight, GetStyleForPrefabNameLabel());
                }

                // Render the remove prefab button
                if (GUILayout.Button(GetRemovePrefabButtonContent()))
                {
                    UndoEx.RecordForToolAction(_prefabCategory);
                    _prefabCategory.RemoveAndDestroyPrefab(prefab);
                    Octave3DWorldBuilder.ActiveInstance.Inspector.Repaint();
                }

                EditorGUILayout.EndVertical();
            }

            // End the last row (if any)
            if (_filteredPrefabs.Count != 0)
            {
                EditorGUILayout.EndHorizontal();
            }
        }