public bool AddBuff(Actor user, Actor target, Buff buff) { return(target.World.BuffManager.AddBuff(user, target, buff)); }
public bool AddBuff(Actor target, Buff buff) { return(AddBuff(User, target, buff)); }
public bool AddBuff(Actor user, Actor target, Buff buff) { return(target.World.BuffManager.AddBuff(user, target, buff)); }
public bool AddBuff(Actor target, Buff buff) { return(AddBuff(User, target, buff)); }