public sealed override void GetWeaponCrit(Player player, ref int crit)
 {
     crit += AssassinPlayer.ModPlayer(player).assassinCrit;
 }
 public sealed override void GetWeaponKnockback(Player player, ref float knockback)
 {
     knockback += AssassinPlayer.ModPlayer(player).assassinKnockback;
 }
 public sealed override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
 {
     add  += AssassinPlayer.ModPlayer(player).assassinDamageAdd;
     mult *= AssassinPlayer.ModPlayer(player).assassinDamageMult;
 }