public InputMappingListEntry Refresh() { ClearContent(); var cnt = controller.currentCompoundKeys.Count; InputMappingListEntry ret = null; for (var i = 0; i < cnt; i++) { ret = Instantiate(entryPrefab, content); ret.Init(controller, i); } return(ret); }
public void BeginRecording(InputMappingListEntry entry) { isPressing = false; this.entry = entry; gameObject.SetActive(true); }