Beispiel #1
0
/**
 * Returns the RailTileType (normal with or without signals,
 * waypoint or depot).
 * @param t the tile to get the information from
 * @pre IsTileType(t, MP_RAILWAY)
 * @return the RailTileType
 */
        public static RailTileType GetRailTileType(this TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_RAILWAY));
            return((RailTileType)BitMath.GB(Map._m[t].m5, 6, 2));
        }
Beispiel #2
0
/**
 * Sets the counter used to advance to the next clear density/field type.
 * @param t the tile to set the counter of
 * @param c the amount to set the counter to
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 */
        public static void SetClearCounter(this TileIndex t, uint c)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR)); // XXX incomplete
            Map._m[t].m5 = BitMath.SB(Map._m[t].m5, 5, 3, (byte)c);
        }
Beispiel #3
0
/**
 * Test if a tile is covered with snow.
 * @param t the tile to check
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 * @return whether the tile is covered with snow.
 */
        public static bool IsSnowTile(this TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR));
            return(BitMath.HasBit(Map._m[t].m3, 4));
        }
Beispiel #4
0
/**
 * Increment the density of a non-field clear tile.
 * @param t the tile to increment the density of
 * @param d the amount to increment the density with
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 */
        public static void AddClearDensity(this TileIndex t, int d)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR)); // XXX incomplete
            Map._m[t].m5 += (byte)d;
        }
Beispiel #5
0
/**
 * Get the counter used to advance to the next clear density/field type.
 * @param t the tile to get the counter of
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 * @return the value of the counter
 */
        public static uint GetClearCounter(this TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR));
            return(BitMath.GB(Map._m[t].m5, 5, 3));
        }
Beispiel #6
0
/**
 * Get the type of the road tile.
 * @param t Tile to query.
 * @pre IsTileType(t, MP_ROAD)
 * @return The road tile type.
 */
        public static RoadTileType GetRoadTileType(this TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_ROAD));
            return((RoadTileType)BitMath.GB(Map._m[t].m5, 6, 2));
        }
Beispiel #7
0
/**
 * checks if there is a bridge on this tile
 * @param t The tile to analyze
 * @return true if a bridge is present
 */
        public static bool IsBridgeTile(TileIndex t)
        {
            return(TileMap.IsTileType(t, TileType.MP_TUNNELBRIDGE) && IsBridge(t));
        }
Beispiel #8
0
/**
 * Returns the 'density' of a tile with trees.
 *
 * This function returns the density of a tile which got trees. Note
 * that this value doesn't count the number of trees on a tile, use
 * #GetTreeCount instead. This function instead returns some kind of
 * groundtype of the tile. As the map-array is finite in size and
 * the informations about the trees must be saved somehow other
 * informations about a tile must be saved somewhere encoded in the
 * tile. So this function returns the density of a tile for sub arctic
 * and sub tropical games. This means for sub arctic the type of snowline
 * (0 to 3 for all 4 types of snowtiles) and for sub tropical the value
 * 3 for a desert (and 0 for non-desert). The function name is not read as
 * "get the tree density of a tile" but "get the density of a tile which got trees".
 *
 * @param t The tile to get the 'density'
 * @pre Tile must be of type TileType.MP_TREES)
 * @see GetTreeCount
 */
        public static uint GetTreeDensity(TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES));
            return(BitMath.GB(Map._m[t].m2, 4, 2));
        }
Beispiel #9
0
/**
 * Set the density and ground type of a tile with trees.
 *
 * This functions saves the ground type and the density which belongs to it
 * for a given tile.
 *
 * @param t The tile to set the density and ground type
 * @param g The ground type to save
 * @param d The density to save with
 * @pre Tile must be of type TileType.MP_TREES)
 */
        public static void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES)); // XXX incomplete
            Map._m[t].m2 = BitMath.SB(Map._m[t].m2, 4, 2, d);
            Map._m[t].m2 = BitMath.SB(Map._m[t].m2, 6, 3, g);
        }
Beispiel #10
0
/**
 * Returns the treetype of a tile.
 *
 * This function returns the treetype of a given tile. As there are more
 * possible treetypes for a tile in a game as the enumeration #TreeType defines
 * this function may be return a value which isn't catch by an entry of the
 * enumeration #TreeType. But there is no problem known about it.
 *
 * @param t The tile to get the treetype from
 * @return The treetype of the given tile with trees
 * @pre Tile t must be of type TileType.MP_TREES)
 */
        public static TreeType GetTreeType(TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES));
            return((TreeType)Map._m[t].m3);
        }
Beispiel #11
0
/**
 * Returns the groundtype for tree tiles.
 *
 * This function returns the groundtype of a tile with trees.
 *
 * @param t The tile to get the groundtype from
 * @return The groundtype of the tile
 * @pre Tile must be of type MP_TREES
 */
        public static TreeGround GetTreeGround(TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES));
            return((TreeGround)BitMath.GB(Map._m[t].m2, 6, 3));
        }
Beispiel #12
0
/**
 * Checks whether the tile is a rail tile or rail tile with signals.
 * @param t the tile to get the information from
 * @return true if and only if the tile is normal rail (with or without signals)
 */
        public static bool IsPlainRailTile(this TileIndex t)
        {
            return(TileMap.IsTileType(t, TileType.MP_RAILWAY) && IsPlainRail(t));
        }
Beispiel #13
0
/**
 * Is a one-way signal blocking the trackdir? A one-way signal on the
 * trackdir against will block, but signals on both trackdirs won't.
 * @param tile the tile to check
 * @param td the trackdir to check
 */
        public static bool HasOnewaySignalBlockingTrackdir(TileIndex tile, Trackdir td)
        {
            return(TileMap.IsTileType(tile, TileType.MP_RAILWAY) && HasSignalOnTrackdir(tile, ReverseTrackdir(td)) &&
                   !HasSignalOnTrackdir(tile, td) && IsOnewaySignal(tile, TrackdirToTrack(td)));
        }
Beispiel #14
0
/**
 * Is a pbs signal present along the trackdir?
 * @param tile the tile to check
 * @param td the trackdir to check
 */
        public static bool HasPbsSignalOnTrackdir(TileIndex tile, Trackdir td)
        {
            return(TileMap.IsTileType(tile, TileType.MP_RAILWAY) && HasSignalOnTrackdir(tile, td) &&
                   IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td))));
        }
Beispiel #15
0
/**
 * Return whether a tile is a road depot tile.
 * @param t Tile to query.
 * @return True if road depot tile.
 */
        public static bool IsRoadDepotTile(this TileIndex t)
        {
            return(TileMap.IsTileType(t, TileType.MP_ROAD) && IsRoadDepot(t));
        }
Beispiel #16
0
/**
 * Returns the tree growth status.
 *
 * This function returns the tree growth status of a tile with trees.
 *
 * @param t The tile to get the tree growth status
 * @return The tree growth status
 * @pre Tile must be of type TileType.MP_TREES)
 */
        public static uint GetTreeGrowth(TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES));
            return(BitMath.GB(Map._m[t].m5, 0, 3));
        }
Beispiel #17
0
/**
 * Set the present road types of a tile.
 * @param t  The tile to change.
 * @param rt The new road types.
 */
        public static void SetRoadTypes(this TileIndex t, RoadTypes rt)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_ROAD) || TileMap.IsTileType(t, TileType.MP_STATION) ||
                         TileMap.IsTileType(t, TileType.MP_TUNNELBRIDGE));
            Map._me[t].m7 = BitMath.SB(Map._me[t].m7, 6, 2, rt);
        }
Beispiel #18
0
/**
 * Sets the tree growth status of a tile.
 *
 * This function sets the tree growth status of a tile directly with
 * the given value.
 *
 * @param t The tile to change the tree growth status
 * @param g The new value
 * @pre Tile must be of type TileType.MP_TREES)
 */
        public static void SetTreeGrowth(TileIndex t, uint g)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES)); // XXX incomplete
            Map._m[t].m5 = BitMath.SB(Map._m[t].m5, 0, 3, g);
        }
Beispiel #19
0
/**
 * Checks if this is a bridge, instead of a tunnel
 * @param t The tile to analyze
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return true if the structure is a bridge one
 */
        public static bool IsBridge(TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TUNNELBRIDGE));
            return(BitMath.HasBit(Map._m[t].m5, 7));
        }
Beispiel #20
0
/**
 * Get the tick counter of a tree tile.
 *
 * Returns the saved tick counter of a given tile.
 *
 * @param t The tile to get the counter value from
 * @pre Tile must be of type TileType.MP_TREES)
 */
        public static uint GetTreeCounter(TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES));
            return(BitMath.GB(Map._m[t].m2, 0, 4));
        }
Beispiel #21
0
/**
 * Get the density of a non-field clear tile.
 * @param t the tile to get the density of
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 * @return the density
 */
        public static uint GetClearDensity(this TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR));
            return(BitMath.GB(Map._m[t].m5, 0, 2));
        }
Beispiel #22
0
/**
 * Add a value on the tick counter of a tree-tile
 *
 * This function adds a value on the tick counter of a tree-tile.
 *
 * @param t The tile to add the value on
 * @param a The value to add on the tick counter
 * @pre Tile must be of type TileType.MP_TREES)
 */
        public static void AddTreeCounter(TileIndex t, int a)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES)); // XXX incomplete
            Map._m[t].m2 += a;
        }
Beispiel #23
0
/**
 * Set the density of a non-field clear tile.
 * @param t the tile to set the density of
 * @param d the new density
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 */
        public static void SetClearDensity(this TileIndex t, uint d)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR));
            Map._m[t].m5 = BitMath.SB(Map._m[t].m5, 0, 2, (byte)d);
        }
Beispiel #24
0
/**
 * Set the tick counter for a tree-tile
 *
 * This function sets directly the tick counter for a tree-tile.
 *
 * @param t The tile to set the tick counter
 * @param c The new tick counter value
 * @pre Tile must be of type TileType.MP_TREES)
 */
        public static void SetTreeCounter(TileIndex t, uint c)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_TREES)); // XXX incomplete
            Map._m[t].m2 = BitMath.SB(Map._m[t].m2, 0, 4, c);
        }
Beispiel #25
0
/**
 * Increments the counter used to advance to the next clear density/field type.
 * @param t the tile to increment the counter of
 * @param c the amount to increment the counter with
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 */
        public static void AddClearCounter(this TileIndex t, int c)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR)); // XXX incomplete
            Map._m[t].m5 += (byte)(c << 5);
        }
Beispiel #26
0
/**
 * Return whether a tile is a normal road tile.
 * @param t Tile to query.
 * @return True if normal road tile.
 */
        public static bool IsNormalRoadTile(this TileIndex t)
        {
            return(TileMap.IsTileType(t, TileType.MP_ROAD) && IsNormalRoad(t));
        }
Beispiel #27
0
/**
 * Sets ground type and density in one go, also sets the counter to 0
 * @param t       the tile to set the ground type and density for
 * @param type    the new ground type of the tile
 * @param density the density of the ground tile
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 */
        public static void SetClearGroundDensity(this TileIndex t, ClearGround type, uint density)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR)); // XXX incomplete
            Map._m[t].m5 = (byte)(0 << 5 | (byte)type << 2 | density);
        }
Beispiel #28
0
/**
 * Return whether a tile is a level crossing tile.
 * @param t Tile to query.
 * @return True if level crossing tile.
 */
        public static bool IsLevelCrossingTile(this TileIndex t)
        {
            return(TileMap.IsTileType(t, TileType.MP_ROAD) && IsLevelCrossing(t));
        }
Beispiel #29
0
/**
 * Get the type of clear tile but never return CLEAR_SNOW.
 * @param t the tile to get the clear ground type of
 * @pre TileMap.IsTileType(t, TileType.MP_CLEAR)
 * @return the ground type
 */
        public static ClearGround GetRawClearGround(this TileIndex t)
        {
            Debug.Assert(TileMap.IsTileType(t, TileType.MP_CLEAR));
            return((ClearGround)BitMath.GB(Map._m[t].m5, 2, 3));
        }
Beispiel #30
0
/**
 * Is this tile rail tile and a rail depot?
 * @param t the tile to get the information from
 * @return true if and only if the tile is a rail depot
 */
        public static bool IsRailDepotTile(this TileIndex t)
        {
            return(TileMap.IsTileType(t, TileType.MP_RAILWAY) && IsRailDepot(t));
        }