public static GetCurrentAssetPath ( ) : string | ||
return | string |
private void OnGUI() { GUILayout.Label("Node Wizard", EditorStyles.largeLabel); menuPath = EditorGUILayout.TextField(new GUIContent("Context Menu Path", "The full path for instance: Unity/GameObject/Find"), menuPath); displayName = EditorGUILayout.TextField(new GUIContent("Display Name", "The name seen on the node graph. For instance: GameObject.Find"), displayName); iconResourcePath = EditorGUILayout.TextField("Icon Resource Path [optional]", iconResourcePath); openInEditor = EditorGUILayout.Toggle(new GUIContent("Open in Editor", "Do you want to open this script in your editor?"), openInEditor); string className = menuPath.Replace("/", string.Empty).Replace(" ", string.Empty).Replace(".", string.Empty); if (GUILayout.Button("Create", GUILayout.Height(22.0f))) { TextAsset template = Resources.Load <TextAsset>("Templates/NodifyNewNodeTemplate"); if (template != null) { string codeTemplate = template.text; codeTemplate = codeTemplate.Replace("{menuPath}", menuPath); codeTemplate = codeTemplate.Replace("{className}", className); codeTemplate = codeTemplate.Replace("{displayName}", displayName); if (!string.IsNullOrEmpty(iconResourcePath)) { char s = '"'; codeTemplate = codeTemplate.Replace("{icon}", ", " + s + iconResourcePath + s); } else { codeTemplate = codeTemplate.Replace("{icon}", string.Empty); } string path = NodifyEditorUtilities.GetCurrentAssetPath(); path += className + ".cs"; System.IO.File.WriteAllText(path, codeTemplate); AssetDatabase.Refresh(); if (openInEditor) { AssetDatabase.OpenAsset(AssetDatabase.LoadAssetAtPath(path, typeof(TextAsset))); } this.Close(); } } }
private void OnGUI() { GUILayout.Label("Global Variable Wizard", EditorStyles.largeLabel); menuPath = EditorGUILayout.TextField("Context Menu Path", menuPath); variableType = EditorGUILayout.TextField("Variable Type", variableType); openInEditor = EditorGUILayout.Toggle("Open in Editor", openInEditor); if (GUILayout.Button("Create", EditorStyles.toolbarButton)) { TextAsset template = Resources.Load <TextAsset>("Templates/NodifyNewVariableTemplate"); if (template != null) { string codeTemplate = template.text; codeTemplate = codeTemplate.Replace("{menuPath}", menuPath); codeTemplate = codeTemplate.Replace("{className}", menuPath.Replace("/", string.Empty)); codeTemplate = codeTemplate.Replace("{type}", variableType); string path = NodifyEditorUtilities.GetCurrentAssetPath(); path += menuPath.Replace("/", string.Empty) + ".cs"; System.IO.File.WriteAllText(path, codeTemplate); AssetDatabase.Refresh(); if (openInEditor) { AssetDatabase.OpenAsset(AssetDatabase.LoadAssetAtPath(path, typeof(TextAsset))); } this.Close(); } } }