public static void CreateEditor() { _editor = GetWindow<NodeEditorWindow> ("Node Editor"); _editor.minSize = new Vector2 (800, 600); _editor.NewNodeCanvas (); NodeEditor.Repaint += _editor.Repaint; NodeEditor.initiated = false; }
public static void CreateEditor() { _editor = GetWindow <NodeEditorWindow> ("Node Editor"); _editor.minSize = new Vector2(800, 600); _editor.NewNodeCanvas(); NodeEditor.Repaint += _editor.Repaint; NodeEditor.initiated = false; }
public static void CreateEditor() { _editor = GetWindow<NodeEditorWindow> (); _editor.minSize = new Vector2 (800, 600); _editor.NewNodeCanvas (); NodeEditor.Repaint += _editor.Repaint; NodeEditor.initiated = false; if (EditorGUIUtility.isProSkin) iconTexture = ResourceManager.LoadTexture("Textures/Icon_Dark.png"); else iconTexture = ResourceManager.LoadTexture("Textures/Icon_Light.png"); _editor.titleContent = new GUIContent("Node Editor", iconTexture); }
public static void CreateEditor() { _editor = GetWindow <NodeEditorWindow> ("CSG Editor"); _editor.minSize = new Vector2(800, 600); _editor.NewNodeCanvas(); }
public static void CreateEditor() { _editor = GetWindow<NodeEditorWindow> ("CSG Editor"); _editor.minSize = new Vector2 (800, 600); _editor.NewNodeCanvas (); }