NewNodeCanvas() public method

Creates and opens a new empty node canvas
public NewNodeCanvas ( ) : void
return void
Beispiel #1
0
 public static void CreateEditor()
 {
     _editor = GetWindow<NodeEditorWindow> ("Node Editor");
     _editor.minSize = new Vector2 (800, 600);
     _editor.NewNodeCanvas ();
     NodeEditor.Repaint += _editor.Repaint;
     NodeEditor.initiated = false;
 }
 public static void CreateEditor()
 {
     _editor         = GetWindow <NodeEditorWindow> ("Node Editor");
     _editor.minSize = new Vector2(800, 600);
     _editor.NewNodeCanvas();
     NodeEditor.Repaint  += _editor.Repaint;
     NodeEditor.initiated = false;
 }
        public static void CreateEditor()
        {
            _editor = GetWindow<NodeEditorWindow> ();
            _editor.minSize = new Vector2 (800, 600);
            _editor.NewNodeCanvas ();
            NodeEditor.Repaint += _editor.Repaint;
            NodeEditor.initiated = false;

            if (EditorGUIUtility.isProSkin)
                iconTexture = ResourceManager.LoadTexture("Textures/Icon_Dark.png");
            else
                iconTexture = ResourceManager.LoadTexture("Textures/Icon_Light.png");

            _editor.titleContent = new GUIContent("Node Editor", iconTexture);
        }
Beispiel #4
0
 public static void CreateEditor()
 {
     _editor         = GetWindow <NodeEditorWindow> ("CSG Editor");
     _editor.minSize = new Vector2(800, 600);
     _editor.NewNodeCanvas();
 }
 public static void CreateEditor()
 {
     _editor = GetWindow<NodeEditorWindow> ("CSG Editor");
     _editor.minSize = new Vector2 (800, 600);
     _editor.NewNodeCanvas ();
 }