Beispiel #1
0
 /// <summary>
 /// Deletes the cache
 /// </summary>
 private void DeleteCache()
 {
     if (!useCache)
     {
         return;
     }
     UnityEditor.AssetDatabase.DeleteAsset(lastSessionPath);
     UnityEditor.AssetDatabase.Refresh();
     NodeEditorSaveManager.DeleteSceneNodeCanvas("lastSession");
 }