public bool IsValid() { return(WorldData.IsValid() && BaseData != null && PlayerData != null && EntityData != null); }
public bool IsValid() { return((WorldData.IsValid()) && (BaseData != null) && (PlayerData != null)); }
public bool IsValid() { return(WorldData.IsValid() && BaseData != null && PlayerData != null && EntityData != null); }
public bool IsValid() { return((WorldData.IsValid()) && (BaseData != null) && (PlayerData != null)); }