/// <summary>
        /// Generates CIL for the in operator.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        private void GenerateIn(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            if (optimizationInfo.RootExpression == this)
            {
                // Return isn't in use. Do nothing.
                Left.GenerateCode(generator, optimizationInfo);
                Right.GenerateCode(generator, optimizationInfo);
                generator.Pop();
                generator.Pop();
                return;
            }

            // Dynamic resolve required (The 'Evaluate' method above diverts away otherwise).

            // Engine required:
            EmitHelpers.LoadEngine(generator);

            // Emit the object:
            Right.GenerateCode(generator, optimizationInfo);

            // Emit the left-hand side expression and convert it to a string.
            Left.GenerateCode(generator, optimizationInfo);
            EmitConversion.ToString(generator, Left.GetResultType(optimizationInfo));

            // Property name is now on the stack too.

            // Emit the property test:
            generator.Call(ReflectionHelpers.Object_HasProperty);
        }
Beispiel #2
0
        /// <summary>
        /// Generates CIL for the expression.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public override void GenerateCode(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // This code is only used for untagged template literals.
            // Tagged template literals are handled by FunctionCallExpression.

            // Load the values array onto the stack.
            generator.LoadInt32(this.Strings.Count + this.Values.Count);
            generator.NewArray(typeof(string));

            for (int i = 0; i < this.Strings.Count; i++)
            {
                // Operands for StoreArrayElement() are: an array (string[]), index (int), value (string).

                // Store the string.
                generator.Duplicate();
                generator.LoadInt32(i * 2);
                generator.LoadString(this.Strings[i]);
                generator.StoreArrayElement(typeof(string));

                if (i == this.Strings.Count - 1)
                {
                    break;
                }

                // Store the value.
                generator.Duplicate();
                generator.LoadInt32(i * 2 + 1);
                Values[i].GenerateCode(generator, optimizationInfo);
                EmitConversion.ToString(generator, Values[i].GetResultType(optimizationInfo));
                generator.StoreArrayElement(typeof(string));
            }

            // Call String.Concat(string[])
            generator.CallStatic(ReflectionHelpers.String_Concat);
        }
Beispiel #3
0
        /// <summary>
        /// Stores the value on the top of the stack in the reference.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="valueType"> The primitive type of the value that is on the top of the stack. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to create a new property instead. </param>
        public void GenerateSet(ILGenerator generator, OptimizationInfo optimizationInfo, bool rIU, Type valueType, SetValueMethod value, bool throwIfUnresolvable)
        {
            if (ResolvedProperty == null)
            {
                // Dynamic property access
                // -----------------------
                // xxx = object.Set(x)

                // Load the left-hand side:
                var lhs = this.GetOperand(0);

                // -- Begin args for Prototype.SetPropertyValue --

                // Script engine (engine):
                EmitHelpers.LoadEngine(generator);

                // Put LHS object onto stack now (thisObj):
                lhs.GenerateCode(generator, optimizationInfo);

                // What type have we now got on the stack? Typically expected to be 'object'.
                Type lhsType = lhs.GetResultType(optimizationInfo);

                // Ensure it's boxed (still thisObj):
                EmitConversion.ToAny(generator, lhsType);

                // Load the property name and convert to a string.
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToString(generator, rhs.GetResultType(optimizationInfo));

                if (rIU)
                {
                    // Output the value now (twice):
                    value(true);

                    // We now have [obj][value][value] on the stack.
                    // Calling the set method would fail (as it'll operate on the duplicated value).
                    // So, we have to pop one off and re-add it after.

                    // In order for SetValue to work, we need to shove the 2nd copy into a temp variable.
                    ILLocalVariable localVar = generator.DeclareVariable(valueType);

                    // Store into the local:
                    generator.StoreVariable(localVar);

                    // Set the value:
                    generator.Call(ReflectionHelpers.Object_SetPropertyValue);

                    // Load from the local:
                    generator.LoadVariable(localVar);
                }
                else
                {
                    // Output the value now:
                    value(false);

                    // Set the value:
                    generator.Call(ReflectionHelpers.Object_SetPropertyValue);
                }
            }
            else if (isArrayIndex)
            {
                // Array indexer
                // -------------
                // object[index] = x

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);

                // Load the right-hand side and convert to int32/uint32/whatever the indexer function wants.
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);

                // Convert the index:
                EmitConversion.Convert(generator, rhs.GetResultType(optimizationInfo), ResolvedProperty.FirstIndexType);

                // Call set:
                ResolvedProperty.Set(generator, optimizationInfo, rIU, valueType, value);
            }
            else
            {
                // Named property modification (e.g. x.property = y)
                // -------------------------------------------------

                if (ResolvedProperty.HasEngine)
                {
                    // Emit the engine ref:
                    EmitHelpers.LoadEngine(generator);
                }

                if (ResolvedProperty.HasAccessor)
                {
                    // Load the left-hand side:
                    var lhs = GetOperand(0);
                    lhs.GenerateCode(generator, optimizationInfo);
                }

                // Target object is now on the stack.

                // Set it:
                ResolvedProperty.Set(generator, optimizationInfo, rIU, valueType, value);
            }
        }
Beispiel #4
0
        /// <summary>
        /// Pushes the value of the reference onto the stack.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to output <c>null</c> instead. </param>
        public void GenerateGet(ILGenerator generator, OptimizationInfo optimizationInfo, bool throwIfUnresolvable)
        {
            if (ResolvedProperty == null)
            {
                // Dynamic access.

                // optimizationInfo.TypeError("Attempted to get a property dynamically. Currently unsupported.");

                // Load the left-hand side:
                var lhs = this.GetOperand(0);

                // -- Begin args for Prototype.GetPropertyValue --

                // Script engine (engine):
                EmitHelpers.LoadEngine(generator);

                // Emit LHS to the stack (thisObj):
                lhs.GenerateCode(generator, optimizationInfo);

                // What type have we now got on the stack? Expected to be just 'object'.
                Type lhsType = lhs.GetResultType(optimizationInfo);

                // Ensure it's boxed (still thisObj):
                EmitConversion.ToAny(generator, lhsType);

                // Load the property name and convert to a string (property).
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToString(generator, rhs.GetResultType(optimizationInfo));

                // Get the value:
                generator.Call(ReflectionHelpers.Object_GetPropertyValue);

                // Either it's now on the stack, or we threw a null ref.
            }
            else if (isArrayIndex)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Load the left-hand side
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);

                // Load the right-hand side and convert to [theTypeHere] (typically int32).
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);

                // Convert the index:
                EmitConversion.Convert(generator, rhs.GetResultType(optimizationInfo), ResolvedProperty.FirstIndexType);

                // Emit a get for the indexer:
                ResolvedProperty.Get(generator);
            }
            else
            {
                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);

                if (ResolvedProperty != null)
                {
                    if (ResolvedProperty.HasEngine)
                    {
                        // Emit the engine ref:
                        EmitHelpers.LoadEngine(generator);
                    }

                    if (ResolvedProperty.HasAccessor)
                    {
                        // Emit the 'this' obj:
                        lhs.GenerateCode(generator, optimizationInfo);
                    }

                    // Emit a get:
                    ResolvedProperty.Get(generator);
                }
            }
        }