public static bool Read(BinaryReader reader, KeyFrameWithInterpolation frame) { if (!KeyFrame.Read(reader, frame)) { return(false); } int type = reader.ReadByte(); if (!Enum.IsDefined(typeof(InterpolationTypes), type)) { return(false); } frame.m_InterpolationType = (InterpolationTypes)type; switch (frame.m_InterpolationType) { case KeyFrame.InterpolationTypes.Mirrored: case KeyFrame.InterpolationTypes.Asymmetric: case KeyFrame.InterpolationTypes.Disconnected: case KeyFrame.InterpolationTypes.Hold: frame.m_Interpolator = ValueTimeCurveInterpolator.Read(reader, frame.m_InterpolationType); break; default: frame.m_Interpolator = null; break; } return(true); }
public static KeyFrame Read(BinaryReader reader, ActorComponent component) { KeyFrameTrigger frame = new KeyFrameTrigger(); if (!KeyFrame.Read(reader, frame)) { return(null); } return(frame); }
public static KeyFrame Read(BinaryReader reader, ActorComponent component) { KeyFrameActiveChild frame = new KeyFrameActiveChild(); if (!KeyFrame.Read(reader, frame)) { return(null); } frame.m_Value = (uint)reader.ReadSingle(); return(frame); }
public static KeyFrame Read(BinaryReader reader, ActorComponent component) { KeyFrameCollisionEnabledProperty frame = new KeyFrameCollisionEnabledProperty(); if (!KeyFrame.Read(reader, frame)) { return(null); } frame.m_Value = reader.ReadByte() == 1; return(frame); }
public static KeyFrame Read(BinaryReader reader, ActorComponent component) { KeyFrameStringProperty frame = new KeyFrameStringProperty(); if (!KeyFrame.Read(reader, frame)) { return(null); } frame.m_Value = Actor.ReadString(reader); return(frame); }
public static KeyFrame Read(BinaryReader reader, ActorComponent component) { KeyFrameDrawOrder frame = new KeyFrameDrawOrder(); if (!KeyFrame.Read(reader, frame)) { return(null); } int numOrderedNodes = reader.ReadUInt16(); frame.m_OrderedNodes = new DrawOrderIndex[numOrderedNodes]; for (int i = 0; i < numOrderedNodes; i++) { DrawOrderIndex drawOrder = new DrawOrderIndex(); drawOrder.nodeIdx = reader.ReadUInt16(); drawOrder.order = reader.ReadUInt16(); frame.m_OrderedNodes[i] = drawOrder; } return(frame); }