Beispiel #1
0
        private void CalcCoordsAndUpdate(ColorHandler.Hsv hsv)
        {
            // Convert color to real-world coordinates and then calculate
            // the various points. HSV.Hue represents the degrees (0 to 360),
            // HSV.Saturation represents the radius.
            // This procedure doesn't draw anything--it simply
            // updates class-level variables. The UpdateDisplay
            // procedure uses these values to update the screen.

            // Given the angle (HSV.Hue), and distance from
            // the center (HSV.Saturation), and the center,
            // calculate the point corresponding to
            // the selected color, on the color wheel.
            _colorPoint = GetPoint((double)hsv.Hue / 255 * 360, (double)hsv.Saturation / 255 * _radius, _centerPoint);

            // Given the brightness (HSV.value), calculate the
            // point corresponding to the brightness indicator.
            _brightnessPoint = CalcBrightnessPoint(hsv.Value);

            // Store information about the selected color.
            _brightness    = hsv.Value;
            _selectedColor = ColorHandler.HsvToColor(hsv);
            _argb          = ColorHandler.HsvToRgb(hsv);

            // The full color is the same as HSV, except that the
            // brightness is set to full (255). This is the top-most
            // color in the brightness gradient.
            _fullColor = ColorHandler.HsvToColor(hsv.Alpha, hsv.Hue, hsv.Saturation, 255);
        }
Beispiel #2
0
        public void Draw(Graphics g, Point mousePoint)
        {
            try
            {
                // You've moved the mouse.
                // Now update the screen to match.

                // Keep track of the previous color pointer point,
                // so you can put the mouse there in case the
                // user has clicked outside the circle.
                Point newColorPoint      = _colorPoint;
                Point newBrightnessPoint = _brightnessPoint;

                // Store this away for later use.
                _g = g;

                if (_currentState == MouseState.MouseUp)
                {
                    if (!mousePoint.IsEmpty)
                    {
                        if (_colorRegion.IsVisible(mousePoint))
                        {
                            // Is the mouse point within the color circle?
                            // If so, you just clicked on the color wheel.
                            _currentState = MouseState.ClickOnColor;
                        }
                        else if (_brightnessRegion.IsVisible(mousePoint))
                        {
                            // Is the mouse point within the brightness area?
                            // You clicked on the brightness area.
                            _currentState = MouseState.ClickOnBrightness;
                        }
                        else
                        {
                            // Clicked outside the color and the brightness
                            // regions. In that case, just put the
                            // pointers back where they were.
                            _currentState = MouseState.ClickOutsideRegion;
                        }
                    }
                }

                switch (_currentState)
                {
                case MouseState.ClickOnBrightness:
                case MouseState.DragInBrightness:
                    // Calculate new color information
                    // based on the brightness, which may have changed.
                    Point newPoint = mousePoint;
                    if (newPoint.Y < _brightnessMin)
                    {
                        newPoint.Y = _brightnessMin;
                    }
                    else if (newPoint.Y > _brightnessMax)
                    {
                        newPoint.Y = _brightnessMax;
                    }
                    newBrightnessPoint = new Point(_brightnessX, newPoint.Y);
                    _brightness        = (int)((_brightnessMax - newPoint.Y) * _brightnessScaling);
                    _hsv.Value         = _brightness;
                    _brightness        = byte.MaxValue;
                    _argb       = ColorHandler.HsvToRgb(_hsv);
                    _brightness = (_argb.Red + _argb.Green + _argb.Blue) / 3;
                    break;

                case MouseState.ClickOnColor:
                case MouseState.DragInColor:
                    // Calculate new color information
                    // based on selected color, which may have changed.
                    newColorPoint = mousePoint;

                    // Calculate x and y distance from the center,
                    // and then calculate the angle corresponding to the
                    // new location.
                    Point delta   = new Point(mousePoint.X - _centerPoint.X, mousePoint.Y - _centerPoint.Y);
                    int   degrees = CalcDegrees(delta);

                    // Calculate distance from the center to the new point
                    // as a fraction of the radius. Use your old friend,
                    // the Pythagorean theorem, to calculate this value.
                    double distance = Math.Sqrt(delta.X * delta.X + delta.Y * delta.Y) / _radius;

                    if (_currentState == MouseState.DragInColor)
                    {
                        if (distance > 1)
                        {
                            // Mouse is down, and outside the circle, but you
                            // were previously dragging in the color circle.
                            // What to do?
                            // In that case, move the point to the edge of the
                            // circle at the correct angle.
                            distance      = 1;
                            newColorPoint = GetPoint(degrees, _radius, _centerPoint);
                        }
                    }

                    // Calculate the new HSV and RGB values.
                    _hsv.Hue        = (degrees * 255 / 360);
                    _hsv.Saturation = (int)(distance * 255);
                    _brightness     = byte.MaxValue;
                    _hsv.Value      = _brightness;
                    _argb           = ColorHandler.HsvToRgb(_hsv);
                    if (_argb.Red < 0 || _argb.Red > byte.MaxValue || _argb.Green < 0 || _argb.Green > byte.MaxValue || _argb.Blue < 0 || _argb.Blue > byte.MaxValue)
                    {
                        UpdateDisplay();
                        return;
                    }
                    _brightness = (_argb.Red + _argb.Green + _argb.Blue) / 3;
                    _fullColor  = ColorHandler.HsvToColor(_hsv.Alpha, _hsv.Hue, _hsv.Saturation, 255);
                    break;
                }
                _selectedColor = ColorHandler.HsvToColor(_hsv);

                // Raise an event back to the parent form,
                // so the form can update any UI it's using
                // to display selected color values.
                OnColorChanged(_argb, _hsv);

                // On the way out, set the new state.
                switch (_currentState)
                {
                case MouseState.ClickOnBrightness:
                    _currentState = MouseState.DragInBrightness;
                    break;

                case MouseState.ClickOnColor:
                    _currentState = MouseState.DragInColor;
                    break;

                case MouseState.ClickOutsideRegion:
                    _currentState = MouseState.DragOutsideRegion;
                    break;
                }

                // Store away the current points for next time.
                _colorPoint      = newColorPoint;
                _brightnessPoint = newBrightnessPoint;

                // Draw the gradients and points.
                UpdateDisplay();
            }
            catch (Exception e)
            {
                System.Windows.Forms.MessageBox.Show(e.Message);
            }
        }